I’ve never met anyone who does this. I’ve never HEARD of anyone who does this. I cannot think of any possible reason WHY anyone would want to do this.
So why is it an option in so many games?
Why do so many games not even offer the option to change the X and Y sensitivity together? For a LOT of games, you have to set both X and Y independently, and make sure that you set them to the same value.
When you can just type in a number, or you can click increase/decrease buttons to advance the numbers, that’s fine. But there are some games where it’s just sliders, and you have to oh-so-carefully drag each slider, until the readout (which often goes to three digits after the zero) is where you want it.
It’s not a huge problem, but I’m just asking: is there even anybody out there, who really wants to have different sensitivities, on each axis?
I’m not judging. I’m just really, really curious.
You can adjust them independently because your monitor’s width and height are different. Someone may want to be able to flick their mouse to the left and right edges of the monitor in the same time frame they can flick it to the top and bottom, or vice verse if the monitor is rotated. It’s probably useful in fps or with ultrawide/span monitor setups.
It’s probably useful in fps or with ultrawide/span monitor setups.
That might be the case, but I still think it would just give me motion sickness. That’s what has happened, every time I’ve accidentally had one axis set to a larger value than the other. It just makes me feel like my hands and eyes are disconnected.
But if some people dig it, that’s cool.
Also because looking up and down may be more or less important than looking side-to-side.
Me. The vertical is slightly lower than the horizontal. Means I turn fast but stay more on the horizon. Probably a habit from FPS where targets are pretty much on the same level as you.
As long as your character is oriented in a vertical way, there’s twice as much horizontal breadth to cover as vertical.
In other words, you can turn in a full circle but you can’t rotate up or down in a full circle.
The more people mention this, the more I’m almost starting to continue trying it. If you really get used to it, it probably does make it easier to adjust the Y axis for headshots, while you’re turning through the X axis. Basically, if you have to cover more Y axis space on the mousepad to adjust the same amount of Y pixels on the screen, you’d theoretically be less likely to move too much in that axis, and overshoot where you want to place the crosshairs.
On the other hand, I’ve been using the same values for X and Y for decades. There’s a lot of accumulated muscle memory to reprogram.
Now I wonder how many pro FPS players play with different X and Y settings…
I really think it’s a matter of preference. I also invert-Y
I think I would actually lose my mind, trying to switch to inverted Y. Have you always rolled like that?
Yeah. Too much flight simulator I guess. Forward is dive. Back is pull up.
Weird Crew reporting in, running up to you using ESDF. 😅
First time I’ve ever set them differently was just recently, playing Sniper Elite 5 on PS4, with a controller. The default settings just felt so wildly high. I lowered them equally, but the vertical still felt too fast. So I lowered the vertical further.
controller
Why do so many people keep responding with comments about controllers???
I am exclusively talking about mouse settings. Was that somehow not clear? I mean, I never said anything about controllers.
I’m not mad, I’m just really REALLY confused.
If you’re asking why the games’ options are like that, it could be so the console and PC versions can be as similar as possible. As people have mentioned, it makes more sense on a controller, with a thumbstick, to set both axes to different sensitivities. PC / mouse version probably just mirrors these config options.
Also I have to say I can’t think of a game that does this off the top of my head, but when it comes to shooters I’ve mainly played older PC games, before the PS3 era. I think only setting sensitivity as a single value is common in those games.
As I’ve said to a couple of people, I definitely have seen people set different X and Y settings on joysticks/thumbsticks/tilt-controls. I’m specifically talking about the mouse version, which I’ve never actually encountered anybody using, up until the testimony of these people, in this thread.
And yeah, my experience is the same as yours. It’s only been in the last six or seven years that I’ve really started to see games include options to set individual axis controls for the mouse.
In those most current years, though, it has been a very common option. The majority of medium-to-AAA budgeted games include the option. I did figure that meant some people were using it. I just wondered how common it really was. I’d never considered trying it myself, deliberately, until now.
I love having these as separate options and I use them every time to increase the X axis sensitivity because that’s where I will be moving the most drastically and I don’t need the same rapid acceleration for minor Y axis adjustments.
I’ve never tried it deliberately, but every time I’ve accidentally set the X and Y to different values, it has just destroyed my accuracy and made me motion-sick, into the bargain.
But I guess you could get used to it, and then it could give some kind of objective advantage.
All the time. Depending on the device and the output. I don’t want to scroll depending on if it’s my work or gaming computer in certain situations.
I use it to help with aiming in fps games
I’ve been playing FPS games since Wolfenstein 3D (and most people didn’t even use the mouse for those very early FPSes), and I have never considered trying that. As I said to a couple other people, I’ve accidentally set the X and Y to different values, and it just destroys my ability to aim.
But, ya know, I haven’t practiced it. It could offer an objective advantage, of some kind.
At any rate, I’m just glad there are people using it. It would be weird if it was a very common option in modern games, with nobody putting it to use, at all.
On controller, I usually set my horizontal sensitivity higher than vertical. There’s only 180 degrees of up and down but 360 degrees of left and right to navigate in the world.
controller
And another response about controllers. I just checked my post again, and I literally didn’t mention ANYTHING about controllers.
I don’t mind talking about controllers, but I’m genuinely curious. Why are so many people mentioning controllers, when I was only talking about mouse controls?