• A_Union_of_Kobolds@lemmy.world
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    9 months ago

    That bit about “every designer or artist has a bunch of shit ideas and just picks their best 5%” is SO TRUE. Remember this when you’re doing something creative and don’t feel great about it. Just keep doing it.

  • echo64@lemmy.world
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    9 months ago

    I gave up on cyberpunk 20 or so hours in. The lack of interesting side stories is a part of the reason why. This feels like the article is gaslighting

    • bjmllr@lemm.ee
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      9 months ago

      I 100%ed it (300 hours) but the writing very much was not part of the appeal.

  • kingthrillgore@lemmy.ml
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    9 months ago

    I did some research on quest system design and found a Unity plugin that reduced them down to basically eight core tasks, which means you treat it like data entry. Just have the writers draft up the elements at each part of the timeline and fuck it. Have to think more holistically and probably do the writing first, tasks once you’re happy with where to go.