• SilverFlame@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    1 year ago

    Years ago when I played SR2 on PC I needed to download a reverse speed hack (a slow hack) because my processor clock speed was faster than the console the game was designed for. Would that patch have fixed that? If so, very sad indeed.

    • Psythik@lemm.ee
      link
      fedilink
      English
      arrow-up
      15
      ·
      1 year ago

      And here I thought that tying game speed to CPU speed was a concept that died in the early 90s…

      • CALIGVLA@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        20
        ·
        1 year ago

        Pfft-- Japanese devs are still doing this stupid shit nowadays. It’s no wonder their in-house PC ports are usually hit or miss.

        • Carighan Maconar@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          1 year ago

          I mean with From Software in particular I am surprised they do PC ports at all. They clearly loathe the platform, and they seem to refuse to even have a single programmer that knows anything about PCs that isn’t from Wikipedia, nevermind owns one. Their ports are always so laughably bad in all technical aspects, they feel like comedy.

    • SinkingLotus@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      I recall a few games where I’ve had to limit the processor speed.

      The weirdest one was an old adventure point and click. It was either “The 11th Hour” or “The 7th Guest”. It had a puzzle where you need to beat the CPU in a board game.

      At the time it was released, it was possible. On a modern PC, not so much. The more powerful your processor, the more skilled the CPU was in the board game. Made it impossible.