• hogunner@lemmy.world
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    1 year ago

    As someone who loved their older games, this sucks; but as someone who has played their newer games, this was expected.

    • Psythik@lemm.ee
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      1 year ago

      The remake was so boring that I uninstalled the game before I even finished the first mission.

      • hogunner@lemmy.world
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        1 year ago

        I lasted a little longer but not much. It really was bad. I reinstalled it after their giant patch that was supposed to fix it and gave it a second chance: the shooting was better but the main issues with everything else were still there.

        It was like they asked ChatGPT to create a Saints game.

      • CluckN@lemmy.world
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        1 year ago

        It was so boring I deleted my OS before the opening cutscene finished.

  • CALIGVLA@lemmy.dbzer0.com
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    1 year ago

    Great, so no more Saints Row 2 fix for PC I’m guessing, just great.

    There was this guy working on the patch and he was basically the only person in Volition that cared about it, guy got cancer and instead of spending his last days with his family he worked on it until he died. His dying wish was to get this patch out. Soon after they diverted all their resources to that garbage game, it failed and now we’re here.

    Both insulting to his memory and for everyone waiting for this patch for damn years. Fuck Volition and fuck Embracer.

    • SilverFlame@lemmy.world
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      1 year ago

      Years ago when I played SR2 on PC I needed to download a reverse speed hack (a slow hack) because my processor clock speed was faster than the console the game was designed for. Would that patch have fixed that? If so, very sad indeed.

      • Psythik@lemm.ee
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        1 year ago

        And here I thought that tying game speed to CPU speed was a concept that died in the early 90s…

        • CALIGVLA@lemmy.dbzer0.com
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          1 year ago

          Pfft-- Japanese devs are still doing this stupid shit nowadays. It’s no wonder their in-house PC ports are usually hit or miss.

          • Carighan Maconar@lemmy.world
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            1 year ago

            I mean with From Software in particular I am surprised they do PC ports at all. They clearly loathe the platform, and they seem to refuse to even have a single programmer that knows anything about PCs that isn’t from Wikipedia, nevermind owns one. Their ports are always so laughably bad in all technical aspects, they feel like comedy.

      • SinkingLotus@lemmy.world
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        1 year ago

        I recall a few games where I’ve had to limit the processor speed.

        The weirdest one was an old adventure point and click. It was either “The 11th Hour” or “The 7th Guest”. It had a puzzle where you need to beat the CPU in a board game.

        At the time it was released, it was possible. On a modern PC, not so much. The more powerful your processor, the more skilled the CPU was in the board game. Made it impossible.

  • Hal-5700X@lemmy.world
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    1 year ago

    Volition died a long time ago. It started in 2017 with Agents of Mayhem. Saints Row: The Third Remastered and Saints Row IV: Re-Elected Edition continue the fall. SR 2022 finished the job.

    They made good games in the past. But we’re talking about the past not now.

  • Fat Tony@lemmy.world
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    1 year ago

    Damn, knowing this reboot was supposed to be the start of the new Saints Row franchise. It’s depressing to just see it crumble down like this. I mean seriously in the broad scheme of things what happened here? It’s like after SR4 they were all out of ideas.

    Let’s try recreating Saints Row 4 but with Johnny Gat as the protagonist … and also he’s now in hell.

    Let’s try being Overwatch!

    Let’s try starting from scratch!

    Let’s try permanently shutting down!

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      I’m one of the few who saw Saints Row 1&2 as a discount GTA clone and fell in love with Saints Row 3&4.

      Honestly I don’t know who the new Saints Row was for.

      • Aielman15@lemmy.world
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        1 year ago

        SR1 was discount GTA, but SR2 was its own thing already.

        Huge and detailed world, infinite customisation options, and a story that balanced comedic relief with serious moments.

        It’s a shame that the game is so buggy, because I’d replay it a lot more otherwise.

        In comparison, SR3 had a lot less content: smaller game world, much shorter story mode, less side quests.

    • Kinglink@lemmy.world
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      1 year ago

      Truthfully Agents of Mayhem isn’t Overwatch… Which is kind of the problem. It wasn’t saints row, It wasn’t a new game. It just kind of existed.

    • Carighan Maconar@lemmy.world
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      1 year ago

      Let’s try recreating Saints Row 4 but with Johnny Gat as the protagonist … and also he’s now in hell.

      And IMO even that would have been okay (plus playing as Kinzie was far better) if it had been actual DLC. It was alright as a “I played SR4, and wish I had ~12-15 more hours to go in it”. It was essentially the same game, some new areas, swapped main char but it matters little, done. It was clearly once much smaller and meant as DLC, tbh.

    • ipkpjersi@lemmy.ml
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      1 year ago

      Saints Row 2022 took a very different direction than all of the previous games combined, and it wasn’t a direction the die-hard fans of the series liked for the most part.

      The same thing is gonna happen with the always-online likely DRM-filled freemium Skate 3 sequel called Skate. I can see that one end up flopping and that might kill off the series, and that makes me really sad. It makes me even more sad because it’s the first Skate game in the series actually coming to the PC, and they’re almost guaranteed to fuck it up. Corporate greed is killing gaming, modern gaming is shit for the most part.

  • 🔍🦘🛎@lemmy.world
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    1 year ago

    From Wikipedia: In November 2022, Embracer Group stated that Saints Row “did not meet the full expectations and left the fanbase partially polarized”, but financially “performed in line with management expectations in the quarter.”

    The piles of money were as high as we expected, but really we wanted them to be higher

    • Kinglink@lemmy.world
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      1 year ago

      More like "We don’t want to say it was only that game… "

      Though actually with it a year later, I would say their follow up effort wasn’t amazing them… which makes more sense. They probably were going through Pre-prod on “saints row too” or what ever it was going to be. And Embracer didn’t want to continue.

    • ours@lemmy.film
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      1 year ago

      As Sterling likes to say (from memory, I’m paraphrasing) “Game publishers don’t want to make money, they want to make *all *the money”.

      A profit is not enough anymore, got to aim for that infinite growth.

    • MolochAlter@lemmy.world
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      1 year ago

      Sales are typically not going to be followed up by refunds in a meaningful way, however poor public reception will hurt the sales of the next iteration.

      The sales were ok but the consensus is that the game is shit, or ” the udders are dry, time to slaughter the cow"

    • Gork@lemm.ee
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      1 year ago

      Freespace 2 was such a great game.

      I still want to know what lies past the second Knossos portal.

      • nevemsenki@lemmy.world
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        1 year ago

        If you haven’t, play the mod campaign Derelict. Unfortunately it’s the closest to FS3 that we’ll ever get, Blue Planet aside…

        • Alien Nathan Edward@lemm.ee
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          1 year ago

          There’s a wing commander mod that’s megadope as well. FS2 is one of the few story games I can go through just again and again.

      • InverseParallax@lemmy.world
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        1 year ago

        Volition dies.

        Literally the only thought that goes through my head :(

        Need to finish war in heaven, the difficulty spikes a few times.

    • Ashtear@lemm.ee
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      1 year ago

      Between this and it now becoming clear how limited the space exploration is in Starfield, it’s a bad day for space sim fans.

    • Redredme@lemmy.world
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      1 year ago

      Yes indeed, fuck saints row, this is the real loss.

      Ah well. We’ll always have the fact that the freespace community was the first community which got pissed of by the great Derek whatshisname. That was fun.

      And Fortunately we’ve hard light productions.

  • kadu@lemmy.world
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    1 year ago

    My perception of Saints Row isn’t that they did something wrong or changed in a bad direction, but to the contrary, the type of humour and “amusement” the game relied on didn’t age particularly well, it comes from the age of le random, LMFAO and similar content.

    • Ech@lemm.ee
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      1 year ago

      Yup. There’s a lot of dumb moaning about how it “went woke” and that it changed too much, but having played it, it’s biggest flaw (imo) was that it didn’t change enough. It tried to integrate humor and story that peaked in the late 2000s and mash it together with a “modern” setting and cast. And it didn’t help that the gameplay felt as aged as the humor. All in all, it was too medium for it’s own good, taking too few risks and not changing enough for a franchise that made it’s mark pushing the envelope.

  • dylanTheDeveloper@lemmy.world
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    1 year ago

    They had some kickass developer streams on YouTube. I still remember when they were playing Saints Row 3 and (I think it was the lead designer) being amazed that a helicopter had an interior texture for the cargobay even though 99% of the time you wouldn’t see it. Also skinballs and how they used markers to determine NPC behaviour out in the world.

    Also the horror story of how they spent weeks compiling visibility volumes for Saints row 1 and having to satisfy silly requirements set by Microsoft such as having a game trailer play on the title screen if no input was detected for a set period of time. They just played a video of them playing the fucking game so they didn’t have to do any cinematics lmao.

    The Red Fraction Guerilla stream was extremely interesting. How they managed to make destructible buildings and the limitations of that system. They used a stress mechanic that used key parts of a buildings frame to determine how stable it is (can’t remember if they used vertex weighing or not).

    But unfortunately the most talented on the team didn’t get much of an input of where the IP went

  • Sticky Fedi@lemmy.ml
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    1 year ago

    And another studio hits the dust. So long! We hardly knew yee. At least be grateful you haven’t ended up in the Call of Duty mines, like Raven.

      • gamer@lemm.ee
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        1 year ago

        Just because the studio shut down doesn’t necessarily mean they lost their jobs. Often (especially for a giant publisher like Embracer), talent gets moved to other studios since it’s easier and cheaper than hiring new people.

        But when you’re part of a smaller studio, you have creative control and freedom you don’t get when you’re a cog in someone else’s machine. People who go into this industry typically are looking for that more than just a salary, especially since other non-game jobs usually pay better. Although, idk what Volition was like internally, so maybe it sucked to work there.

  • Alien Nathan Edward@lemm.ee
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    1 year ago

    This is a long time coming, but they’ll always be the studio that made Freespace 2, the 6DoF combat sim GOAT

    Good luck, Alpha…

  • FrankTheHealer@lemmy.world
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    1 year ago

    I mean, I could see this coming.

    Saints Row reboot at least had an interesting setting and played okay. But it was let down by awful writing and a lack of scope.

    It didnt have all the features of even Saints Row 2. The plot seemed to pander to millennials in a very “how do you do fellow kids” kinda way. Some of the gameplay was repetitive and boring and it had a few bugs.

    With a different writing team and another year in development, it could have been a huge success, but they didnt so it wasn’t. RIP Volition.

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      how do you do fellow kids

      That’s it! I couldn’t figure out why, a SR fan, had zero interest in their latest release.

      It’s because that trailer was oozing with “fellow kids” energy.

  • AllonzeeLV@lemmy.world
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    1 year ago

    I enjoyed the new game, just as I did the previous titles.

    They made a mistake of setting, placing it in a sparse desert city didn’t do much for visual spectacle, but imho it wasn’t anything close to the irredeemable piece of shit people made it out to be.

    I honestly think gamer’s expectations are too high in general these days, and treating an enjoyable game like crap because they didn’t meet unrealistic expectations will just lead to more safely profitable regurgitated remasters and microtransaction games as the industry is drained of any passion or risk tolerance, just as what happened to hollywood abandoning stories in favor of profit formulas and known IPs.

  • Myro@lemm.ee
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    1 year ago

    30 year old studio. That’s quite sad. Another victim of hyper capitalism.

    • CriticalMiss@lemmy.world
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      1 year ago

      Another victim of arrogance perhaps. Before the game even released fans told them that’s not what they want and they said “fuck you, you don’t understand shit” and proceeded to make one of the most uninteresting video games on the planet.

      • Ech@lemm.ee
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        1 year ago

        If Embracer Group wasn’t frantically trying to right the ship, Volition would’ve been left alone. This is on the gratuitously large capitalist conglomerate that’s bought up every studio it could.

    • Spacecraft@lemmy.world
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      1 year ago

      Damn hyper capitalism. THQ should have kept funneling money to a company that couldn’t make a game people wanted.

  • Jackthelad@lemmy.world
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    1 year ago

    Red Faction: Guerrilla will always be my favourite game of theirs.

    So many good memories in the multiplayer. 🥲