It is. But every week I see they’ve been doing work on it.
Apparently there’s been an issue in which exiting some fullscreen programs causes the cursor framerate to come out of sync with the content on the display, causing cursor flicker.
I think Plasma also had this issue, but pushed the feature anyway then ironed out the kinks while it was in production. Now it works pretty well.
Gnome, sometimes frustratingly, doesn’t really release things until they think they’re perfect and as bug-free as possible.
And I get it, and agree, it’s led to Gnome being ridiculously polished and about as bug-free as an up-to-date DE can get.
But sometimes I’m just like damn Gnome this must be slowing down your development
I guess, but you’re usually not rapidly rotating models while you’re designing it. At least the workloads I’m familiar with, movements are much more deliberate and even a fixed 50 Hz laptop monitor can handle.
It’s also good for video, as it can play videos at the highest possible Hz multiple of the video’s FPS. So for example 24 FPS video could be played back with 144 Hz, 25 FPS with 125 Hz etc. VRR isn’t technically required for this as many non-VRR monitors support different video modes with different fixed Hz as well, but the transition between Hz is seamless (no need to change video mode).
You lost me here now. Why would want to repeat the same frame four or five times in video? Is that to add post processing effects like motion blur between them?
Tbh I always disable VRR because I find the flicker in games and full screen video way too distracting. At first I thought it was my previous VA monitor but the exact same thing happens on my OLED.
Still no VRR baked into version 46 is a bummer.
It is. But every week I see they’ve been doing work on it.
Apparently there’s been an issue in which exiting some fullscreen programs causes the cursor framerate to come out of sync with the content on the display, causing cursor flicker.
I think Plasma also had this issue, but pushed the feature anyway then ironed out the kinks while it was in production. Now it works pretty well.
Gnome, sometimes frustratingly, doesn’t really release things until they think they’re perfect and as bug-free as possible.
And I get it, and agree, it’s led to Gnome being ridiculously polished and about as bug-free as an up-to-date DE can get.
But sometimes I’m just like damn Gnome this must be slowing down your development
Other than games, what are the benefits of variable refresh rate?
Maybe it could be integrated into other difficult to run 3D graphics workloads, like CAD or 3D design work?
But yeah pretty much just games tbh
I guess, but you’re usually not rapidly rotating models while you’re designing it. At least the workloads I’m familiar with, movements are much more deliberate and even a fixed 50 Hz laptop monitor can handle.
It’s mainly for games of course.
It’s also good for video, as it can play videos at the highest possible Hz multiple of the video’s FPS. So for example 24 FPS video could be played back with 144 Hz, 25 FPS with 125 Hz etc. VRR isn’t technically required for this as many non-VRR monitors support different video modes with different fixed Hz as well, but the transition between Hz is seamless (no need to change video mode).
You lost me here now. Why would want to repeat the same frame four or five times in video? Is that to add post processing effects like motion blur between them?
Tbh I always disable VRR because I find the flicker in games and full screen video way too distracting. At first I thought it was my previous VA monitor but the exact same thing happens on my OLED.
This isn’t normal though, it shouldn’t flicker.
Likely a driver issue. A lot of complaints on the AMD side right now relate to VRR.