After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.
Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.
Right? Looks half interesting, probably could of sold well enough with any level of marketing.
I can’t imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I’d say “at least it’s not an indie game,” but then most indie developers would expect their games to have minimal uptake these days.
It’s pretty soul crushing - For some its ‘walk away from the game industry forever’ levels.
What is it with games like this lately? These titles are completely devoid of creativity, running exclusively on the promise of amazing UE5 graphics
I don’t necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: “God of War”, “The Last of Us”. They definitely lose some attention by being a brand new IP without much of a “signature feel” to them, like giant mechs, zombies, or princess magic.
I’m not talking about the title as in the name of the game. I’m talking about it in the sense of the game itself
“God of War” and “The Last of Us” are both incredible titles. They consist of simple words, immediately signal what the game is about, and have a poetic ring to them.
I actually played a good chunk of this game.
It’s actually pretty fun. The combat feels fun enough shooting spells from your hands. The world is pretty cool. Gina Torres was fantastic to see.
There are two showstoppers though. The PC performance is horrid, with a 3070 on pretty low settings with DLSS I’m still getting horrible framerates at points. The other issue is at $60-70 its a very high ask for such a short/simple game. I went the route of buying a month of EA play plus or whatever for $15 to play through it. If it was released at $30-40 might have felt a bit more fair for what it is.
I didn’t see any marketing for it until release personally, and with the mixed/negative reviews my expectations were low. So going in with that perspective, and enjoying my playtime overall was a nice surprise.
The visual design of their game world looks like it tried to replicate “stock asset” in blender. Everything feels devoid of any real artistic intent. So it feels overwhelmingly shiny and chrome and just bland. That’s just based on visuals, but I legitimately confused this with the other God’s of whatever title from 6-8 months ago.
Oh, that’s already out?
I kinda mentally dropped away from it when I saw the graphics, no way I can run that remotely usefully on a 3070. And from the reviews on Steam, it seems performance is bad in general. I’m curious to try it, but not if running it would just be frustration.
The entire game looks cheap to me. The weapons and the way it just handles doesn’t seem very good.
I don’t know anything about the game, maybe there was some big outrage I don’t know. Everyone always mad about games these days.
But that’s kind of sad. Doesn’t make me happy to see success siloed so much these days. In this industry it feels like there’s no space for anyone but the giant success stories, or the bedroom developer that can live on tiny indie sales
There isn’t any outrage or anything, I wouldn’t feel too bad about it because it seems like an extremely generic shooter with mictrotransactions and menus that look exactly like Destiny. It just had terrible marketing and was very uninspired.
Also the minimum specs are so high that most people can’t play it, and it runs very poorly.
It was put out by EA, and this flop very likely solidifies their logic that “Singleplayer games don’t sell” - although I’m sure most people around here would confidently say it failed for other reasons.
Aveum, I’m gonna let you finish, but Ghostwire Tokyo has the best the “shoot magic from your hands” look.
I wonder how much of that is just due to it being an EA game and so people pick it up on the EA store. Although could also be their marketing. Maybe I’m just not in the target demographic but I saw 1 ad for it before launch and it explained nothing about the game. From that all I took was that it looked like a shitty early access game.
Removed by mod
Hopefully, it sold more on consoles. Otherwise, numbers like this could kill a fledgling studio outright.
If you go to metacritic right now, it’s mediocre on console (5.2 on ps5 & 5.3 on seriesX) and awful on PC (3.9). A lot of people complaining about poor performance on a 3070 and such. One of them recommends you wait for the 5090 to play this lol.
In the Digital Foundry console review, the graphics looked awful. The game doesn’t seem especially compelling, and it is expensive as hell.