• exoplanetary@lemmy.world
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        1 year ago

        One of like three for me. Ghost Ship Games and Re-Logic also have my trust.

        Bay 12 Games as well, though I doubt they’ll be putting anything up for preorder for another 30 years or so, lol.

        Besides that, I can’t think of any other studios. Been burnt too many times before.

  • fox@lemm.ee
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    1 year ago

    awesome news !

    as expected this will be an “easier” version of space exploration, but that’s not a bad thing, specially for people like me that couldn’t finish space exploration, pretty cool to see that Earendel is on the team as well.

  • Deestan@lemmy.world
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    1 year ago

    While painful, it makes sense to push cliff explosives into later game. Cliffs are completely irrelevant in the current game, as you get the tech to blow them up so soon that they don’t manage to affect your base layout.

    • Chailles@lemmy.world
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      1 year ago

      Cliffs are generally pretty irrelevant even without the ability to blow them up. Just going around or using an Underground belt works.

      • lud@lemm.ee
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        1 year ago

        They shape your factory though and that is probably the reason for their existence.

  • InfiniteLoop@lemm.ee
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    1 year ago

    really glad we got to hear about a straight up comparison against space exploration. i’ll admit i was hoping they’d go a different direction (i’ve seen people mention going underwater which i think would have been a ton of fun and a guaranteed differentiator from anything currently available)

    all that aside, the most interesting parts for me are the engine changes:

    • improved blueprints? how? i can’t say i’ve ever had much to complain about with factorios blueprint system
    • better flying robots behavior. this one could be huge, when i built a large base it was hard to properly balance logistics robots and not feel like they were just not working as well as they should

    a year away tho! that’s okay, we’ll live, i just got sucked back into satisfactory (playing sf+ which is basically bobsangels for sf and it’s GLORIOUS).

    i know all us diehards will pick it up sight unseeen, but unless there’s something flashy, like a graphical overhaul (which i’m not sure the diehards would be in favor of), i do wonder how it will stand out and attract the newer players that have been playing the newer automation games and might only look at factorio skin-deep and not get as excited for.

    and i’m okay with all that, but i also want their work to be appreciated by as many people as possible so here’s to hoping they can nail the marketing