These laws will ban rewards for spending money within a game for the first time, ban rewards for buying consecutive microtransactions, and ban rewards for daily log-ins.

      • Synthuir@lemmy.ml
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        2 years ago

        To add onto what the others have said, the CCP isn’t shy about enforcing restrictions on digital media domestically. For instance, TikTok in China (Douyin) is quite different from the international version with strictly-enforced time limits, content restrictions, etc.

        • undeffeined@lemmy.ml
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          2 years ago

          If it was only money they wanted they would not do this. The limitations they are imposing will cut revenue to their biggest Game companies. I mean, the laws are not in effect and there was already a big crash on Netease and Tencent stock prices.

        • gataloca@lemmy.world
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          2 years ago

          I think the CCP are just trying to do what they think is best for the welfare of their people.

      • Alsephina@lemmy.ml
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        2 years ago

        China doing a better job regulating corporations than the west is nothing new.

        Even this current one happened while Tencent was barely recovering from another regulation set last year. Kicking megacorps while they’re down lol as they should.

        • yamanii@lemmy.world
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          2 years ago

          But think about the CEO’s freedom of abusing gambling addicts outside of a safe environment with virtually no regulation and that can be used by kids and teens!

          I actually wouldn’t have anything against gacha games if they all were marked as Adult-only, even the most dumbass parents would think twice about buying EA FC if it had the AO rating.

          • Carighan Maconar@lemmy.world
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            2 years ago

            And not only AO, if it included the same required gambling-warnings other gambling system have to show every time they so much as mention their name.

        • This is fine🔥🐶☕🔥@lemmy.world
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          2 years ago

          Probably because CCP wants other countries’ citizens to be addicted to games but not their own.

          How else would they have 9-9-6 model if Chinese youth started going down the path of Japanese hikikomoris?

      • Ilflish@lemm.ee
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        2 years ago

        Well China doesn’t like companies having power so this is a way to neuter them, especially in response to trying to limit online game consumption already.

        Edit: Tencent is apparently the most profitable company in china right now so this is a direct attack at their profits most likely, not just China doing good

        Edit2: This video goes into it a bit https://youtu.be/uieLEIVlQgc?si=mNiOlXPn9k7V6XX-

  • filister@lemmy.world
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    2 years ago

    Didn’t China also recently introduce a limit of hours adolescents can game?

    The world would be a better place without those transactions in my opinion. It might sound extreme but in my view this is the first step towards gambling addiction.

    We as humanity are becoming really obsessed with everything digital instead of spending more time physically interacting with our peers. And unfortunately I am no exception.

    • Konraddo@lemmy.world
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      2 years ago

      Not recently, but yes.

      Also, there’s regulation to disclose the probability in getting rewards from opening “chests”, which is actually gambling in nature.

  • yamanii@lemmy.world
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    2 years ago

    If there’s a behavior psychologist/researcher involved in the creation of a product, it’s evil, simple as. Those gacha games absolutely use them.

  • Ahri Boy@lemmy.dbzer0.com
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    2 years ago

    The S$20000 ($15000) Genshin Impact buying spree incident in Singapore had indirectly contributed to proposed legislation.

  • JohnDClay@sh.itjust.works
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    2 years ago

    There’s so much addiction and gambling engineered into micro transactions, it’s crazy. I’m glad China is regulating it.

  • notannpc@lemmy.world
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    2 years ago

    Limiting micro transactions and banning predatory reward schemes in video games is genuinely a good thing. We need this to spread around the world.

  • southsamurai@sh.itjust.works
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    2 years ago

    Even a broken clock is right twice a day. Assuming it’s a clock that’s capable of being right twice a day, which isn’t every clock.

  • kaffiene@lemmy.world
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    2 years ago

    Good. These kinds of transactions are exploitative and prey in the weaknesses of people with addictive personalities

  • xePBMg9@lemmynsfw.com
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    2 years ago

    This will also make for better and more enjoyable games. I wonder if players will want to spend more times with those games then.

  • Tier 1 Build-A-Bear 🧸@lemmy.world
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    2 years ago

    It’d be nice to see that come to rocket League. You know, the game where they removed crates because of the gambling, then removed trading to get kids to spend more money in the shop. So much better :/