• iheartneopets@lemm.ee
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    1 year ago

    I’ve been excited for this ever since they released the promo artwork! The speculation I’ve seen is that we’ll probably see at least a trailer at the game awards, and probably a full drop by February—based on financial projections for the game released by Kadokawa (the parent company).

    We shall see! I love the lore, so I can’t wait to get my hands on more of it.

  • caut_R@lemmy.world
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    1 year ago

    Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…

    • Carighan Maconar@lemmy.world
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      1 year ago

      It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.

      • iheartneopets@lemm.ee
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        1 year ago

        So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.

      • Restaldt@lemmy.world
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        1 year ago

        Ac6 was great on pc

        Keyboard and mouse worked fine.

        Admittedly thats the first fromsoft game i could play with kbm but still

        They are getting better

  • Poayjay@lemmy.world
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    1 year ago

    I don’t get that at all. Elden Ring was already painfully long. If you tried to do everything you ended up super OP. It became an absolute slug to get through. It was super repetitive. I can’t imagine anything they could add with a DLC that could improve that. I don’t get the hype for the DLC.

    • Frogster8@lemmy.world
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      1 year ago

      Opposite for me completely. I spent 120hrs on it and it flew by completely, I was sad when it ended and found I got no satisfaction from ng+ and also, couldn’t bring myself to do a raw ng again with exploration of everything.

      So new content is precisely what would entice me back to this and what I want.

      • OptiZonion@lemmy.world
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        1 year ago

        I adored the game and also spent a little over 120h in it, but it’s commonly accepted that past the capital, the game kind of lose its pacing and starts iterating on the same ideas, just in different settings.

    • Cowbee@lemm.ee
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      1 year ago

      You have to intentionally level up, you know that right? It’s not like you auto-level, you can beat the game at level 1.

      • schmidtster@lemmy.world
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        1 year ago

        In majority of other games it would be a valid scaling complaint. Yes you don’t need to level, but it’s part of the game as well, it should be implemented correctly so everyone can enjoy all parts of the game.

        Not just don’t level up to enjoy it.

        • Cowbee@lemm.ee
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          1 year ago

          On the contrary, it’s precisely because you can level at your own needed pace, ie go off and grind if you can’t beat a part of the game, or keep going if you over-level, that makes it more enjoyable for more people.

            • Cowbee@lemm.ee
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              1 year ago

              Exactly, that’s why people can set their own difficulty by leveling as they please. I’m not insinuating that choice is bad, I’m stating that the flexible system in ER accounts for player preference.

              • schmidtster@lemmy.world
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                1 year ago

                … so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….

                The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.

                • Cowbee@lemm.ee
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                  1 year ago

                  The game isn’t hard to level up, there are numerous no-issue, fast grinding spots. It doesn’t take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.

                  The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.

                  All in all, I don’t see what your issue is. Are you arguing that ER shouldn’t have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?