The screenshot is from Morrowind (Running in OpenMW)

  • Balinares@pawb.social
    link
    fedilink
    English
    arrow-up
    44
    arrow-down
    1
    ·
    24 hours ago

    OUTER WILDS! If you’ve played it, you know why. (If you haven’t, do not ask. Play it.)

    • HalifaxJones@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      20 hours ago

      I’ve tried to play this game twice. I get confused and have no idea what to do or where to go or what to do when I get there. Spent about 12 hours playing and just feel lost. And everytime I bring it up. People reccomend I just keep playing. And yet I’m still lost haha

      • Schmoo@slrpnk.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        2 hours ago

        I think the biggest predictor of whether people will vibe with Outer Wilds is how much natural curiosity they have and how self-motivated they are. Outer Wilds doesn’t push players towards any particular objective, it instead tries to give players questions so they go looking for answers. Of course a game that relies so heavily on intrinsic motivation isn’t going to be for everyone, but the thing that makes the game so difficult for some people to get into is the same thing that makes those who do get into it love it so much.

        Some non-spoilery advice if you decide to give it another shot:

        Use the ship log every loop and read what’s new. Look at the biggest cards in rumor mode and try to find them. There are several “secret” locations in the game that many of the hints point towards which contain information that puts the game’s mystery into perspective and gives players a sense of direction and purpose. In the playthroughs I’ve seen where they didn’t finish it was almost always because they played for a long time without finding any of the “big” secret locations.

      • Balinares@pawb.social
        link
        fedilink
        English
        arrow-up
        4
        ·
        13 hours ago

        Hey, it’s okay, friend, not every game has to be for everyone and that’s fine.

        What worked for me, I guess, was to not approach it in terms of a game where I’m trying to make progress, so much as a vast place with a lot of mysteries that all actually make sense once you work it out; and that happens naturally if you let your curiosity drive you. You will, in fact, be making progress; you just won’t realize it until the pieces fall into plane and, all at once, you know.

      • Gt5@lemmy.zip
        link
        fedilink
        English
        arrow-up
        6
        ·
        16 hours ago

        I felt the same way. I had a hard time with it because you don’t really know what you’re supposed to be doing. I ended up getting frustrated with it and looked up how to finish it.

        After I finished it, I regretted looking it up. It really is a masterpiece but it takes a certain type of person to be able to get through it. I couldn’t get through it myself, but my partner and I have fun playing these types of games together.

        We’re currently enjoying working through the dlc now.

        I guess I’ll say I get it if you want to quit or just look up the solution, but I promise it’s worth it if you make it through

      • Stromatose@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        19 hours ago

        That’s surprising that you feel so lost. Did you perhaps miss the journal / discovery board in the back of your ship? Basically just need to look at that and try to flesh out any of the plot threads you see on there. Whenever one isn’t progressing, take a break and try a totally different direction or just wander wherever you can for a cycle or two and you’ll have stumbled on to some new leads probably.

        Its pretty intentional that most players hit a stall around the middle because you have to start challenging things you THINK you know but haven’t actually proven to be certain yet.

        • peoplebeproblems@midwest.social
          link
          fedilink
          English
          arrow-up
          5
          ·
          19 hours ago

          Discovery board?

          Well. That makes things make a little more sense I had no idea about it. I just thought it was various ways to experience a death loop over and over and over and over and over and over and over and over and over and over and over and over and over

          • Stromatose@lemmy.world
            link
            fedilink
            English
            arrow-up
            6
            ·
            18 hours ago

            I just looked it up and it’s actually called the Rumor Map apparently. It’s pretty important to organize all the things you find in a loop and check yourself to see if there is more to uncover on some plot point.

            If you get in your ship it’s opposite the pilot seat. I’m sure it was pretty maddening to not have that tool and hear people say such high praise about the game lol.

            If you haven’t been spoiled on it, you might find the game a lot more enjoyable giving it another shot some day!

    • TipRing@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      23 hours ago

      It would be like the one upside of a TBI.

      But really, due where I was in life when I played it and how much it helped me process things, I’m not sure I would give up the experience I already had.

    • BlueLineBae@midwest.social
      link
      fedilink
      English
      arrow-up
      3
      ·
      23 hours ago

      Agreed! I think this applies to any game where you have to explore both the world and the gameplay. It gives you these incredible “ah-ha” moments that you’ll never forget and have an impact on your gaming for the rest of your life. I think for me the number 1 game I had this experience with was Animal Well. Our group played both Animal Well and Outer Wilds for our indie game club and every single person had multiple moments like this for each game.