Coinciding with the Disk System’s release, Nintendo installed several “Disk Writer” kiosks in various toy and electronic stores across the country. These kiosks allowed customers to bring in their disk games and have a new game rewritten onto them for a ¥500 fee; blank disks could also be purchased for ¥2000. Nintendo then decided to make an early form of online gaming; In 1987, they introduced special high-score tournaments for specific Disk System games, where players could submit their scores directly to Nintendo via “Disk Fax” machines found in retail stores. Winners would receive exclusive prizes, including Famicom-branded stationery sets and a gold-colored Punch-Out!! cartridge. Nintendo of America announced plans to release the Disk System for the Famicom’s international counterpart, the Nintendo Entertainment System, and began filing patents simultaneously. However, by the time these were approved in November 1988, Nintendo cancelled their plans to release the system stateside.

  • addie@feddit.uk
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    6 hours ago

    As well as being able to ‘rent’ disk games, the Disk System could also connect to a couple of inputs on the system to play audio, which means the FDS versions of eg. Zelda and Castlevania have another track available for sound, so their tunes are particularly banging on this system.

    In the west, those inputs were repurposed for the 10NES anti-piracy system, so we got worse music and a console that was less reliable, particularly with age. Yay.

    • brsrklf@jlai.lu
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      5 hours ago

      Castlevania 3 sounds quite better on FDS indeed, but cartridge Metroid is by far the worst case of this in my opinion.

      Part of the soundtrack is missing channels that contribute to the main melody. Even the now iconic item fanfare was barely recognizable in that version.

      Also of course there’s the fact the FDS Metroid had actual saves on the disk, and they just didn’t implement them in the cartridge version, unlike Legend of Zelda. Instead we got that painfully long password system.

  • DrDystopia@lemy.lol
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    12 hours ago

    This is so damn cool, why will only ever the core system stuff get a wider release while the cool stuff is hidden at home in Japan?!

    I never got that double D disk drive they promised for the N64. And let me not even begin rambling on about the PlayStation stuff…

    • phdepressed@sh.itjust.works
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      10 hours ago

      Because while cool it is quite likely it didn’t seem that the sales were good enough to bother translating and patenting. Tbh American/European culture is very different so they probably didn’t think it would succeed when it wasn’t very successful at home.

      • addie@feddit.uk
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        6 hours ago

        Yeah. Being able to ‘rent’ games like this makes more sense if you live in a very compact house and having access to stuff that you don’t need to store seems like a good deal. Having a higher population density such that each of these kiosks serves a larger number of customers makes them viable if the margins were quite thin in the first place.