For 90s kids, there’s no need for explanation. For others, well, pokemon was a phenomenon. It was everywhere, on TV, in magazines, toys, stickers. You could trade pokemon at the school excursion on the bus.

You felt alive in this world, pokemon gen 1-2 were the pinnacle of pokemon for me. And in gen2, finishing the game, and lo and behold, there’s a whole other region (kanto) waiting for you to explore it. The night cycle in the game blew my mind in ways that I have been chasing ever since.

I know it will never be reached again, but the memory will remain as powerful as it was that evening of the early 00s. What is your greatest gaming high, that you know will never be topped again, and that you have been chasing ever since?

  • finitebanjo@lemmy.world
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    8 hours ago

    So just shy of 10 years ago me and the dudes were playing a lot of Dota 2, we had played since early Beta. At this point in time the game was still young and hip so the ratio of casuals to sweaty mlg was much more forgiving, which was great because it put me and the dudes in the upper bracket especially when combined with shenanigans, nowadays we’d probably only be in the top 60 percentile at best.

    Very few people knew about this or utilized it but you could put your level into stats instead of an ability, so I would find weird builds to focus on only 1 skill and stats. We discovered this build called Sand King Jesus where you could use a character called Sand King to sit, invisible, in sand storm AoE DoT effect on the lane and just never leave but the tradeoff was the inability to move without cancelling, items focusing on regen and armor items as well as utilizing another little known mechanic where you buy 2 stout shields: they used to have a 50% chance to reduce damage by 20 (almost all damage a creep can do) and it would run that 50% check for each individual shield. At the time there was an exploit where if you move, cancelling the Sandstorm ability, but recast it before the particle effect dissipated… Uh Oh! The particle stays put but the Sand King and the AoE radius both moved. That made him not immune to non-targeted stuns or hooks but it did make him extremely hard to hit with them. It also made it difficult to avoid the DoT if you couldn’t see where it was. Now there is an immortal, invisible, constantly damaging enemy on the lane, but sure you can still buy wards or keep firing shots in the dark until something hits: but Sand King has another ability called Burrowstrike. Burrowstrike is suppose to be used to instantly travel in a straight line towards enemies and stun them momentarily. But instead, you can burrowstrike away from enemies and then cast Sand Storm as soon as it comes off cooldown, and this ability allows travel up and down ledges and past trees. All of this culminates in “Sand King Jesus” because much like the mythical Jesus it would take forever to try and kill him and often still fail.

    Now this is silly at best but the true greatest gamer high for me was this one match where I used this strategy to dominate middle lane, cutting off the creep waves with a well placed sandstorm to both take out an early tower as my creeps poured in damaging either the enemy mid or the tower, chipping away, and I get all of the last hits uncontested, started roaming and ganking with the boys, and buying up hearts, assault cuirrass, vladmir’s offering, refresher orb and for added AoE DoT a Radiance, and I became so tankie and my team had me covered on healing and providing DPS that I was able to enter the enemy fountain, where players respawn, and sandstorm in there for another 10 or 15 minutes before we had even taken down any towers before barracks. We were all laughing so hard at these real human beings on the enemy team reduced to NPCs unable to leave their own fountain and unable to do anything about it.

    Awhile later they completely reworked the character.