• Szyler@lemmy.world
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    6 hours ago

    That’s how the spells work in wow. The BUFF would get removed if you left the room, but the issue was that pets would get it in the room and resummoned in cities, and since the buff removal thing happened while the pet was desummoned the removal didn’t apply.

    Doing a check each time the buff spreads is inefficient use of server.

    Also, changing anything about the spell requires servers to be shut down, and they didn’t want that for each fix attempt until they saw no other way and had roll back the servers.

    • Fushuan [he/him]@lemmy.blahaj.zone
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      5 hours ago

      you didn’t understand. I know how the bug worked and was spread, using unsummoned pets and all. What I said is that it’s wild to me that they didn’t change the debuff to be unable to be spread at all for like a day. Like, change how the debuff spread works to temporarily disable it.

      Doing a check each time the buff spreads is inefficient use of server.

      WOW is server authoritative, meaning that who gets the debuff is decide by the server each time, doing a location check shouldn’t be that inneficient, the character object should have a cheap way to get the location it is in, including the name of the area, cheaply. IDK how the game is coded obviously, but that check should NOT be something expensive.

      changing anything about the spell requires servers to be shut down

      Are you sure they had no way to do hotfixes without server shutdowns? That’s been a thing for a while now.

      • Szyler@lemmy.world
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        5 hours ago

        They could have changed the effect of the spell from being spread to just being blank, but during that time people would kill the now super nerfed boss easily, basically exploiting the fact that it is disabled.

        They probably thought that “this will pass, no need to risk players exploiting just because some low levels die a few times”, and therefore didn’t do that.

        There is no easy way to add that location check on to the spell itself, so it would have to be a custom c++ code written for it, which requires way more publishing approval than changing the spell (sql). This would also require downtime for each server to apply the core code changes, and maintenence etc, which they used to have one day a week, and for planned things.

        Once they had that code in place though they made pets immune, but too many players had lost a lot of gold in repairs etc, and the rest of the game lacked players due to fear, that rolling back was the easiest way to earn back approval of players.

        Spell fixes required a server reset, yes. That was still a thing until Legion or something. Definitely a thing in wotlk client.