Deathworlds are fun, my last one I had frequently 100s of buildings on fire and increased production to such a high degree to replenish combat losses. It was only when I came up with an overkill wall design and started implementing that all around the base starting from high risk points that the losses came down. The power demand was insane, GW of power just for the tesla turrets.
Gleba first run as a deathworld was probably not the best idea, but it was fun.
Deathworlds are fun, my last one I had frequently 100s of buildings on fire and increased production to such a high degree to replenish combat losses. It was only when I came up with an overkill wall design and started implementing that all around the base starting from high risk points that the losses came down. The power demand was insane, GW of power just for the tesla turrets.
Gleba first run as a deathworld was probably not the best idea, but it was fun.