• SeismicNote@lemmy.world
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    1 year ago

    So we’ll get another old game where everything looks oddly shiny instead of oddly dull?

    • NewNewAccount@lemmy.world
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      1 year ago

      That’s not what ray tracing is about at all. Reflections, imo, are the least interesting part of ray tracing.

        • NewNewAccount@lemmy.world
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          1 year ago

          Ray tracing is about implementing light and representing its behavior. Because reflections are, of course, a huge part of that it gets a lot of attention. Ray traced reflections allow things that aren’t otherwise on screen to be reflected without resorting to other clever tricks.

          But other ray traced features implement light in (my opinion) more interesting ways. Global illumination, ambient occlusion, and shadows can all be implemented via RT and because they’re not limited by screen space information can be more accurate and, thus, impressive.

          Light and objects in the world look like they belong and just look “right”. The way a sliver of sunlight can subtly light a room or the way an object appears grounded with accurate shadows can make non-RT lighting look wrong.

          Check out Digital Foundry’s video on Metro Exodus Enhanced and they’ll surely go into some examples here.

      • AdrianTheFrog@lemmy.world
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        1 year ago

        I partially disagree, GI is easy to do most of the time with baked lighting, but reflections (especially more diffuse reflections) are hard unless you have very simple environments or tons of gpu resources to spend on rendering alternate camera angles. Even the more modern rasterized reflection techniques such as parallax corrected cubemaps or screen space reflections break easily if you look at them wrong. Raytraced global illumination and soft shadows are still great though, but are more easy to get around with regular rendering in most games where the environments are very static.

  • Rossel@sh.itjust.works
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    1 year ago

    To be honest, the biggest takeaway of the trailer is how well the original HL2 aged.

  • timconspicuous@lemmy.ml
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    1 year ago

    I might be in the minority here, but I couldn’t help but think Half-Life 2 still looks really good for a game released in 2004. Obviously “RTX on” is nicer to look at, but all the small details like the magnifying glass that actually magnifies made me appreciate the old assets/graphics so much, what a milestone it was.

    • beefcat@lemmy.world
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      1 year ago

      Portal RTX runs pretty well on last gen cards with a little tweaking, I’m guessing we can expect the same for HL2.

  • ErinCrush@lemm.ee
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    1 year ago

    Remember the Quake 2 RTX version? Remember how no one played it? It’s just, not a good look, runs slow and just isn’t needed. This is all just to make more people buy Nvidia cards.

    • GoodEye8@lemm.ee
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      1 year ago

      I have no idea what you’re talking about. Quake 2 RTX is my go-to recommendation if someone wants to see what raytracing is actually about. Not only are there some built in tools to fiddle with lighting but the end result makes such a huge difference that I can’t see myself playing Quake 2 again without raytracing. Out of all the RTX supported games Quake 2 was the one that blew me away the most. It makes bright areas bright and dark areas actually dark and you can see how light sources, in real time, change the look of the environment.

  • Its_Always_420@lemmy.world
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    1 year ago

    Wish they’d do Hal-Life 1 with ray tracing because my video card might actually be able to run that one.

  • Psythik@lemm.ee
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    1 year ago

    Download link, please? I can’t find one anywhere.

    (Also, how in the hell do you install these things? I tried to play the RTX remix of NFS Underground 2, but gave up cause I couldn’t figure it out. There’s no installer, and it’s not as simple as just copying files over…)