Slay the Spire is one of those games where the more I play it, the worse I do. I did better at this game when I didn’t know what I was doing then I do now after hundreds of hours in the game.
Slay the Spire is one of those games where the more I play it, the worse I do. I did better at this game when I didn’t know what I was doing then I do now after hundreds of hours in the game.
My problem is that my brain can’t grasp skipping the reward for winning a battle. Success should feel good. But skipping cards feels really bad.
Here’s the key thing to realize with deck builders: every card you take reduces the number of times you’ll see every other card in your deck by a small amount. It’s so easy to fall into the trap of “this looks useful, I’ll take it” over and over again.
The best decks in Slay the Spire have 5 or fewer cards and they go infinite in on turn 1. Of course in most runs you don’t have the opportunity to create a deck like that. Instead, you want to think about what the core of your deck is right now. Think “if I could remove as many cards as I want right now, what sort of broken thing could I do with the rest?” If your deck can’t do anything broken even after all those removals, then see if adding a card would change that.
If your deck can do something broken after removing all those other cards, and none of the reward cards on offer would change that, why take them?
There are many opportunities to remove cards throughout a run. Take them as much as you can. Try to get rid of as many filler cards as possible. Strikes and defends, for example, have no business being in your deck at the end of the game.
Ironclad, being the first character you can play in StS, is meant to teach you this concept (he also teaches you other concepts, such as health being a resource). He has a number of cards that exhaust other cards and he can frequently build into a deck that’s capable of exhausting down to a winning core. Try playing an exhaust based ironclad and see what you can do with an eye towards creating a broken core.
The reward is seeing cards. You only click one of it makes your deck better.
Since each game is seeded your card rewards are set from the start, you can look at it like there’s a huge pile of cards that never shuffles that you draw from. You need to dig deep sometimes to find what you need.
Me too. Took me a bit. Since your deck always reshuffles no matter what, your best strategy is to make the smallest deck with the best cards so you found get them more often.