Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering.
UE5 by default uses a lot of flashy tech that is supposed to improve performance, but a lot of it only does so in scenarios that are already extremely unoptimized. Using more traditional methods tends to achieve the same fidelity at a fraction of the performance cost. But there’s no time for optimization, and these fancy options “just work”, so there ya go.
The end result is a poorly running blurry mess of a game, but at least it’s on schedule I guess.
UE5 by default uses a lot of flashy tech that is supposed to improve performance, but a lot of it only does so in scenarios that are already extremely unoptimized. Using more traditional methods tends to achieve the same fidelity at a fraction of the performance cost. But there’s no time for optimization, and these fancy options “just work”, so there ya go.
The end result is a poorly running blurry mess of a game, but at least it’s on schedule I guess.