Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering.
What you on about, there’s always been crappy game releases. There’s a reason “can it run crisis” became a meme. That game is a lot older than 10 years old and it was a unoptimized mess when it was released.
To be fair, Crytek said it wasn’t unoptimized, but graphically over tuned on purpose, so that even years after release new hardware could finally play the game to its full potential and keep it a relevant graphical benchmark. That on launch only a fraction of gaming PCs would come even close to playing it on max settings with high fps was intended.
If that was a stupid idea in hind sight is another matter 👀.
I heard nothing in CryEngine 2 was multithreaded because they bet on processors getting better single core performance instead of getting more cores (which is what happened). Not sure about the gpu load though
What you on about, there’s always been crappy game releases. There’s a reason “can it run crisis” became a meme. That game is a lot older than 10 years old and it was a unoptimized mess when it was released.
To be fair, Crytek said it wasn’t unoptimized, but graphically over tuned on purpose, so that even years after release new hardware could finally play the game to its full potential and keep it a relevant graphical benchmark. That on launch only a fraction of gaming PCs would come even close to playing it on max settings with high fps was intended.
If that was a stupid idea in hind sight is another matter 👀.
I heard nothing in CryEngine 2 was multithreaded because they bet on processors getting better single core performance instead of getting more cores (which is what happened). Not sure about the gpu load though
Ooooo, that’s a nice fun fact, ty!