Further, this game helped people feel more calm, more adventurous, and more skillful in their lives outside of the game context.

  • Infrapink@thebrainbin.org
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    5 days ago

    BOTW helped me process my depression.

    I was born in 1986, and ever since I had been doing what was expected of me. Immediate family were all aggressively opposed to me ever making a decision or having any agency, yet somehow I always ended up doing the wrong thing, even when I did the exact opposite of the wrong thing.

    I’d always liked games, but had started to feel like I was just going through the motions, acting out a predetermined path. Then, in 2018, I played BOTW. Holy crap. “Your goal is to save the princess. How you go about that is up to you.”

    And there was so much freedom! I could go anywhere, do anything I wanted. I could run off to look at something twitching off the path. I could be a berserker, a knight, or a ninja (ninja wherever possible). There were no guardrails, no predetermined paths, just a vast, beautiful world where I could do as I pleased.

    I was also getting therapy at the time and working out my feelings. I had been thinking a lot about being a supporting character in my own life story, but when I played BOTW, I was truly in control in a way I had never experienced in real life. Seeing and feeling this freedom, comparing it with my own life, really clarified a lot about where my depression arose from and how I could manage it.

    (My depression is fortunately mild enough that drugs would do more harm than good. I’m no longer suicidal and have a few personal strategies I use when I have an attack).