High budget triple A vs indie. Lets not pretend these games are targeting the same audience. There’s always been a division between small games with small dev teams and small budgets and triple A (whatever that may mean). Once you see the line, you can’t really compare the two anymore. I agree that the lines are sometimes blurred (what even is indie? what is AA? what is AAA?) but I think its clear Silksong was never going to be marketed next to Monster Hunter. A fair(er) comparison would be Hades 2 and the price difference is non longer so extreme.
Or… you know… we can add Vampire Survivors to the mix…
High budget triple A vs indie. Lets not pretend these games are targeting the same audience. There’s always been a division between small games with small dev teams and small budgets and triple A (whatever that may mean). Once you see the line, you can’t really compare the two anymore. I agree that the lines are sometimes blurred (what even is indie? what is AA? what is AAA?) but I think its clear Silksong was never going to be marketed next to Monster Hunter. A fair(er) comparison would be Hades 2 and the price difference is non longer so extreme.
Or… you know… we can add Vampire Survivors to the mix…