• LazaroFilm@lemmy.world
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    1 year ago

    Translation: the higher ups fucked up because they’re so disconnected with their own product, so now they are making their employees pay for their mistakes in order to keep their bosses salaries and bonuses intact.

    • BossDj@lemm.ee
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      1 year ago

      Luckily we have plenty of laws protecting higher ups from losing their investments

  • alienanimals@lemmy.world
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    1 year ago

    Corporate playbook:

    When the company does well: Reward leadership by giving all the profits to the executives and shareholders.

    When the company fails: Give the CEO a golden parachute and layoff the peasants.

  • Haru@lemmy.world
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    1 year ago

    Sounds pretty manipulative to blame the fallout of their own shitty decisions on others.

    • Seasoned_Greetings@lemm.ee
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      1 year ago

      Any more manipulative than a ceo making the decision to axe a functioning and profitable licensing structure to implement a new one with more dollar signs?

      If you told me the same exact ceo made the layoff decision, I wouldn’t be surprised.

  • notannpc@lemmy.world
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    1 year ago

    I feel bad for the people that actually make Unity what it is. I hope the C-suite fucking chokes on the money they’ve taken that they don’t deserve. This whole situation is their fault.

  • Anonymousllama@lemmy.world
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    1 year ago

    Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.

    Engines need constant feature packed updates, not bare bones rubbish. For example there’s no DLSS support for URP, it only works in HDRP. There’s also “no plans” for it according to the devs, which boggles the mind considering URP is arguably the better platform for mobile, console and regular console gaming.

    Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.

    • SandLight@lemmy.world
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      1 year ago

      Yeah, I hate that my game is far enough along that it would be… infeasible to restart development in a new engine, but still needs enough work that the uncertainty of Unity is going to be with me for quite some time still.

  • kingthrillgore@lemmy.ml
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    1 year ago

    These positions were doomed before the licensing fee change. They just want to blame someone besides themselves.

  • Sanctus@lemmy.world
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    1 year ago

    I just can’t help but think how the Unity Engine is a phenomenal product. Maybe our systems don’t work as well as we think they do if this company is foaming at the mouth because the metric says its bad. I used Unity for five years, its great, it didn’t need to change, but green line needed to go up.