Many emulators have been doing something like this for quite a while. Its called a “saved state.” In some cases, a saved state can introduce bugs into the game play and mess up your progression, but that is just in emulation.
And? Sony has patented their way of doing it, big deal if it’s been done elsewhere. It isn’t something PlayStation games can do easily so they’re building a solution.
This article isn’t saying this is some groundbreaking discovery of technology or something, nor is it a press release/announcement.
This sounds emulator savestates with more steps.
Another software patent that no one should respect because it does something that was done 30 years ago.
… sooooo … chapters?
I think this is more granular than that. More like; pages, paragraphs, or even sentences than chapters.
Sounds cool and all but I heavily doubt they would do the work to implement it like that. Replay value doesn’t add market value in the view of the producers. So there is not much money to be made from the large amount of work this requires.
Of course if they ever do it, feel free to correct me, people from the future
The patent shows that the save states stream through an API, it’s likely this isn’t for local save but for people streaming games. It will open streaming possibilities like letting audiences pick up exactly where the person they’re watching is, or other audient interactions like “beat this section quicker than I did.”
In that case there is little difference to just sharing a save file, which everybody can already do. If this is everything that the patent covers, then I’m against them having a patent for it. That idea is so generic and nothing somebody should be allowed to have control over
I don’t disagree as iirc the Stadia had a “Share State” feature that isn’t a far cry from this - though that didn’t rely on trigger points.
Sounds like a billion save files taking up space