A year ago, I poked around Steam to see how many game developers were disclosing usage of Generative AI . It was around 1,000, which seemed like a lot to me at the time. If memory serves, that was about 1.1% of the entire Steam library, which has since seen 20,000+ more titles appear. I've been fol
instead of writing pages of dialogue, write a lot of back story, personality, interests, knowledge, info they have, quests they have to share, sample of how they talk…
fine tune models… this way each character would sound unique, rather than standard chat gpt.
a good prototype would be about a village with about a dozen of NPCs.
another use, draw assets for a age of empires like game. then generate a diffusion model on them. now you can make rows of houses and non of them will be identical and all will fit in the art style.
same things with textures, no more repeating textures.
instead of writing pages of dialogue, write a lot of back story, personality, interests, knowledge, info they have, quests they have to share, sample of how they talk…
fine tune models… this way each character would sound unique, rather than standard chat gpt.
a good prototype would be about a village with about a dozen of NPCs.
no thanks
another use, draw assets for a age of empires like game. then generate a diffusion model on them. now you can make rows of houses and non of them will be identical and all will fit in the art style.
same things with textures, no more repeating textures.