In my opinion it lacks the core essentials of game design.
But one ought to get used to it. With the A.I. boom, procedurally generated is no longer secluded to the dungeons and “rogue like” games, as the future in the mind of a lot of game devs these days is how it augments the possibilities of any given game. And while in theory it is true, in practice it translates into very bland gaming. Because it lacks the intention and precision in hitting whatever makes the contextual gameplay interesting and engaging in the first place.
I feel like if AI is gonna be used in games in the future, they should implement it in the opposite way. Use it to make different stories and characters to populate a world someone actually created.
The Mantella mod for Skyrim is what I’d want out of AI video games in the future. That thing is kind of a beast imo, as you can use it to generate completely brand new stories and quests. This General Sam video where he plays through Skyrim with the mod, talking to any and all animals he comes across, really makes it feel like an entirely new type of game. I mean, he goes into a bear den after some town guards killed a different one, convinced one of the cave bears to follow him to town to get revenge for killing it, and even had a conversation with the bear over which healing spell “felt” better.
That sounds horrible, personally. The world, story and characters should all reflect one another, so they should all be designed by the same people. Using AI to cheap out on the story is how you get rubbish stories.
I should’ve been more clear in my original comment. Like create a main story and everything, but then you can also include the AI to create stories and quests on top of those that would already be in the game.
I understood you. It just sounds horrible. Sorry, no, it’s actually worse. Side stories are part of the story, so it goes without saying they should have the same designers as the rest of the story. If you think they don’t count, that’s worrying.
In my opinion it lacks the core essentials of game design.
But one ought to get used to it. With the A.I. boom, procedurally generated is no longer secluded to the dungeons and “rogue like” games, as the future in the mind of a lot of game devs these days is how it augments the possibilities of any given game. And while in theory it is true, in practice it translates into very bland gaming. Because it lacks the intention and precision in hitting whatever makes the contextual gameplay interesting and engaging in the first place.
But… to each their own, I’d say.
The proc gen maps in Diablo 1 worked pretty well IMO.
I feel like if AI is gonna be used in games in the future, they should implement it in the opposite way. Use it to make different stories and characters to populate a world someone actually created.
The Mantella mod for Skyrim is what I’d want out of AI video games in the future. That thing is kind of a beast imo, as you can use it to generate completely brand new stories and quests. This General Sam video where he plays through Skyrim with the mod, talking to any and all animals he comes across, really makes it feel like an entirely new type of game. I mean, he goes into a bear den after some town guards killed a different one, convinced one of the cave bears to follow him to town to get revenge for killing it, and even had a conversation with the bear over which healing spell “felt” better.
That sounds horrible, personally. The world, story and characters should all reflect one another, so they should all be designed by the same people. Using AI to cheap out on the story is how you get rubbish stories.
I should’ve been more clear in my original comment. Like create a main story and everything, but then you can also include the AI to create stories and quests on top of those that would already be in the game.
I understood you. It just sounds horrible. Sorry, no, it’s actually worse. Side stories are part of the story, so it goes without saying they should have the same designers as the rest of the story. If you think they don’t count, that’s worrying.