So, fun fact about that, this enabled one of my favorite exploits.
When you sell stuff to merchants, they’ll automatically equip it, if it’s of higher value than what they already have equipped. Most anything with a constant effect enchantment is higher value than almost anything they’re likely to be wearing.
So, you go enchant yourself a shirt with Constant Effect Damage Health on Self 1pt. Sell it to a merchant, and then wait patiently for an hour until he keels over dead. Proceed to loot his entire shop without getting a bounty for it and then move on to the next shop.
Pro tip, if you get too happy with this strategy, remember not to do this to the creature merchants as well or you can very easily find yourself left in a world without commerce.
Hmm. I think you’re right actually. I was never brave or foolish enough to test it though.
But I know for certain that this works on any and every humanoid merchant, as long as you’re smart with what element you pick. No frost damage on Nords or fire on Dunmer, for instance.
So, fun fact about that, this enabled one of my favorite exploits.
When you sell stuff to merchants, they’ll automatically equip it, if it’s of higher value than what they already have equipped. Most anything with a constant effect enchantment is higher value than almost anything they’re likely to be wearing.
So, you go enchant yourself a shirt with Constant Effect Damage Health on Self 1pt. Sell it to a merchant, and then wait patiently for an hour until he keels over dead. Proceed to loot his entire shop without getting a bounty for it and then move on to the next shop.
Pro tip, if you get too happy with this strategy, remember not to do this to the creature merchants as well or you can very easily find yourself left in a world without commerce.
Wait. The scamp and the merchant mudcrab? How does that work? They can’t even equip stuff, can they?
Hmm. I think you’re right actually. I was never brave or foolish enough to test it though.
But I know for certain that this works on any and every humanoid merchant, as long as you’re smart with what element you pick. No frost damage on Nords or fire on Dunmer, for instance.