• AzureDiamond@sh.itjust.works
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    1 year ago

    Interesting take. I wonder if the amount of platform dependent bugs is generally that low for games. I’m a developer, but not a game developer. I would assume that platform dependent stuff comes into play a lot more, when using shiny new tech like direct storage, which is probably used more by AAA titles and less by indie games?

    • uis@lemmy.worldOP
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      1 year ago

      You don’t get many platform-specific bugs if you use cross-platform libraries like SDL2 for OpenGL/Vulkan context creation and human interface.

    • Ottomateeverything@lemmy.world
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      1 year ago

      If you’re an engine developer, it’s a reasonably common problem.

      If you’re a game developer using a cross platform engine, it’s pretty uncommon, as the engine developer has already accounted for most of it.

      If you’re somewhere in the middle, it’s probably somewhere in the middle.

      It surprises me how many indie devs avoid some of the higher level / more popular engines for this reason alone. But I assume they just must enjoy that sort of stuff much more than I.