This one was really an incredible port and although I also had the PC version, I still played a lot of this PSX port on split screen with my little brother at the time.

  • xan1242@lemmy.ml
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    1 year ago

    Indeed it is a great port. The engine is incredibly optimized and very well made.

    Lots of hand optimization for occlusion calculations (reminiscent of Crash Bandicoot)

    I posted a comment on the video - I made a patch for this game to allow for looking with the right stick and the cheat menu during single player (with some added debug options).

    • WarmSoda@lemm.ee
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      1 year ago

      Patches and other quality of life hacks for retro console games are an underrated often forgotten great part of emulation. Especially when it’s something like a patch that brings a game to modern control standards.

      Thumbs up my friend

      • LazaroFilm@lemmy.world
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        1 year ago

        Agreed. Romhacking has a lot of them and I usually check before starting a new game. The ones for earlyer Zelda games (GBC and SNES) are awesome.

        • WarmSoda@lemm.ee
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          1 year ago

          Absolutely. If you have the first two Zelda games you’re doing yourself a disservice not getting the QoL hacks. I can’t think of the hacks name of the top of my head, but for Zelda 1 it has an automap and shows very subtle bomb able walls and burnable trees. Zelda 2s sister hack actually makes the game playable finally.

          [edit: the hacks are Zelda Redux]