• MachineFab812@discuss.tchncs.de
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    2 days ago

    This is exactly why so many of us end up as murder-hobos on so many play-throughs of various games. It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.

    • qyron@sopuli.xyz
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      1 day ago

      That murder-hobo part. I never really understood the expression.

      Yes, I would willingly deviate from the main story line the moment I could but I wouldn’t go on a murder rampage, killing everything and anything in site.

      On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I’d roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren’t.

      And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.

      • I Cast Fist@programming.dev
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        1 day ago

        That murder-hobo part. I never really understood the expression.

        It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.

        • AngryCommieKender@lemmy.world
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          1 day ago

          In all of the campaigns I played in, we bought/ cleared and were given property. The murder part still held true, when diplomacy failed. Between the cleric, the wizard, and the rogue I think we would average 10 languages we were fluent in.

      • TwanHE@lemmy.world
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        1 day ago

        For me it’s more that I no longer reset to try the stealth option again. Technically still stealth if there are no surviving witnesses.

      • MachineFab812@discuss.tchncs.de
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        1 day ago

        Sometimes you get so strong so early that the only challenge left is town guards, other players, and seeing if you can break the story-line.

        • qyron@sopuli.xyz
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          1 day ago

          Unless the developers were lazy or sloppy, you never break the story-line.

          I couldn’t care less about other players. Either they’re just like me, trying to take a moment to relax or they are someone that takes what should be fun as a serious endeavour. I have a life for that.

          And the town guards… come on. They are just doing their assigned job. And probably took an arrow to the knee.

          • MachineFab812@discuss.tchncs.de
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            1 day ago

            I mean, the arrow to the knee thing comes from one of the few games that let’s you potentially get away with killing town guards, but okay. I’ve never been one for the murder-hobo experience, but I’ve played plenty of games where it appeared to be a more enjoyable option. As I am OOP, to a t.

            • qyron@sopuli.xyz
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              1 day ago

              That was too easy of a joke to resist. Never played the game.

              The games I spent more hours with were Neverwinter Nights, Fallout 1&2 and Silent Storm.

              It’s nice to follow the story. It’s nice to pull a few shenannigans just to see may happen. But I like to follow a story. If someone took the time to write, the least respect I can pay to it is follow it.

              I remember playing Kult: Heretic Kingdoms and the story was very nice to follow.

    • TheRealKuni@midwest.social
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      1 day ago

      It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.

      But then Diablo 4 comes out and people complain that everything levels with you because “It DoEsN’t FeEl LiKe I’vE mAdE aNy PrOgReSs If ThE EnEmIeS gEt StRoNgEr.”

      If your level is the only thing making you stronger in a Diablo game you’re doing it wrong.

      Finally in the overhaul with the recent expansion they just removed levels from enemies. Problem still exists for these people, because all areas are just as difficult as others. But that means the endgame is playable, and that’s the real goal of a game like Diablo.