• Renacles@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    22 hours ago

    The first game felt like a really cool tech demo with the occasional cool boss here and there.

    The sequel is that concept turned into a proper game. Each world now has it’s own mini-campaign that ends in a final boss with dialogue, minor choices and everything.

    The bosses are my favorite part though, the main ones are extremely creative and polished, especially the final one.

    • GoodLuckToFriends@lemmy.today
      link
      fedilink
      English
      arrow-up
      1
      ·
      38 minutes ago

      The problem with the first (I haven’t played the second), was that it felt like a story game where you play through the story in one go, when it ultimately turned out to be an instance grinding game to get gear to progress.

      I went in expecting dark souls with guns, but got the weird love child of world of warcraft and dark souls with a reset button to progress.