• Krik@lemmy.dbzer0.com
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    11 hours ago

    A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.

    • ms.lane@lemmy.world
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      1 hour ago

      Both and Neither.

      It’s the same as the GTA remasters, it’s still Gamebryo running the game, but UE5 will be handling the rendering.

    • fartsparkles@lemmy.world
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      11 hours ago

      Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.

      • CarbonBasedNPU@lemm.ee
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        9 hours ago

        not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.

        *-The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to.

        • Virkkunen@fedia.io
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          41 minutes ago

          The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to

          The same can be said for CE2.

          While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction

        • Renacles@lemmy.world
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          8 hours ago

          Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.

          I honestly prefer creation.

          • Virkkunen@fedia.io
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            36 minutes ago

            I think Avowed is the smoothest (strictly comparative) game on UE5 I’ve played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn’t make much sense to me considering the aren’t a lot of NPCs in town and they don’t move/have routines