“ reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership.”
Saved you a click!
not only is it tragic that these devs were so mistreated, but it sucks even more that they went through all that bullshit to produce such a WET TURD
Nacon demanded AAA performance from a $16M budget game. This was a massive leadership failure. It’s a miracle it launched at all.
A most cursed miracle.
Perhaps it would have been a better miracle to have never launched at all…
I for one am shocked that this game was a disaster of a production. I don’t think anyone could have seen this coming to light.
I mean nobody wanted this game in the first place, couple that with this sewage outlet and there ya go. They really had a follow-up game planned for this? Like it was gonna be a hit?
They spread The Hobbit out into three movies and banked $2.5B
And thats a movie based on a legendary book. Hell yeah it made that much. Now turn around and say, “hey, bud. You know the split-personality leper following the protagonist? Ever wanted to be him?” Fuck, no. And it was never advertised as anything more than that. You have to relate a little to who you are controlling in a game, otherwise it doesn’t sell. Who relates to smeagol? People who wish they sold knives that don’t whisper to you?
Why even attempt AAA game with such a small budget/team size ratio?
It would have been a good game if they had cut the amount of developers and the scope of the game to fit the budget. I’ve recently tried smaller games like Dysmantle and they’re great, why not even pixel/FF style Lord of the rings game? That would be awesome and cost less
Maybe having licensed such a big IP they aimed for the stars.