Dremor@lemmy.worldM to Games@lemmy.worldEnglish · 2 months agoDoom in an art galleryarstechnica.comexternal-linkmessage-square6fedilinkarrow-up1115arrow-down16file-textcross-posted to: [email protected]
arrow-up1109arrow-down1external-linkDoom in an art galleryarstechnica.comDremor@lemmy.worldM to Games@lemmy.worldEnglish · 2 months agomessage-square6fedilinkfile-textcross-posted to: [email protected]
minus-squareFredselfish@lemmy.worldlinkfedilinkEnglisharrow-up10·2 months agoSo cool to see all the things that Doom can do even all these years later. If you haven’t read it I highly suggest Masters of Doom by David Kushner. Great read all about the two Johns who created this wonderful game.
minus-squareundeffeined@lemmy.mllinkfedilinkEnglisharrow-up10·edit-22 months ago"Unlike typical Doom mods, the project uses Construct 3 rather than utilizing the original Doom engine. " This was not done in Doom but rather a Doom inspired creation. Still,Dooms legacy has influenced more creativity ʘ‿ʘ
minus-squarefluxion@lemmy.worldlinkfedilinkEnglisharrow-up2·2 months agoOne of my favorite reads ever. What a wild ride those guys had.
minus-squareFredselfish@lemmy.worldlinkfedilinkEnglisharrow-up2·2 months agoYeah and shame that success and all they did probably can’t be replicated today.
So cool to see all the things that Doom can do even all these years later. If you haven’t read it I highly suggest Masters of Doom by David Kushner. Great read all about the two Johns who created this wonderful game.
"Unlike typical Doom mods, the project uses Construct 3 rather than utilizing the original Doom engine. "
This was not done in Doom but rather a Doom inspired creation.
Still,Dooms legacy has influenced more creativity ʘ‿ʘ
One of my favorite reads ever. What a wild ride those guys had.
Yeah and shame that success and all they did probably can’t be replicated today.