Cyberpunk is a great open world RPG once you get past the 2-3 hours of mandatory railroaded story missions. Seriously I don’t know how they fucked that part up so badly. It’s like they saw the platinum chip storyline from New Vegas and said “You know that’s cool, but what if instead of letting the player choose we make them watch a feature length movie about this plot?”
They really need a “start me after Konpeki Plaza” mode with a few thousand €$ and a handful of perk points thrown in.
The story is genuinely good but really drags on after you’ve seen it once or twice. I have the “skip dialogue” button setup to a macro that spams it like 50 times and a quick button on my mouse to trigger it.
It’s all pretty baffling when you realize there are multiple genuinely good and well thought out builds in the game that are effectively mutually exclusive without a way to reset your perks, so you really need to restart the game to see them, but this is my third run through and I can’t imagine doing this again any time soon.
I’m sure there will be a mod for it eventually. Right now there are save files for each background that have already done Act 1, which is probably what I’ll use for future playthroughs.
There’s also some choices in the relationships V can take, but they don’t change everything much. That said, I think I makes sense that what V does wouldn’t really have much of an effect on Night City.
The choices in relationships basically unlock endings. The game a distinct lack of alternative methods to complete missions via statcheck, which is very bethesda to me.
There are some, but its very few. For instance i went almost full cyberrunner but my cyberrunner abilities didnt give me alternative skips to many missions
That seems to be more choices than any other Bethesda RP game. They got ahold of TES and Fallout and completely stripped out the idea of RPG “choices.” Gone are the days in TES and Fallout that one could role play as someone other than “the chosen one.” I’ll never defend Arena or Daggerfall for their graphics, but no game studio has put out a game since those two that literally allows the player to totally ignore the main quest line, with in game consequences for that. Nope. Time doesn’t matter, you’re the chosen one, and will “get around to it.” As far as I can tell, there is basically only one ending to any of these Bethesda “RPGs,” and no matter what choices you make, you’ll find that ending if you slog through enough “quests.”
Admittedly, I’ve never played fallout 1 or 2, though I own them, so I don’t actually know if the world building was as detailed as it was in Arena and Daggerfall.
Bethesda has always relied on modders to fix their platforms for them. They don’t make games. They make platforms that other people can mod to make the games that they wanted to make.
Starfield itself was a step up from FO4, which almost lacked those entirely. Persuation was heavily used, and some of thr character traits you picked at the start led for unique chat dialogues, some just being extra chatter. But others allowing you to bypass an event because you had x trait.
Imo, Starfield isnt goty by any means, but it was virtually a step up from FO4 in almost all fronts except for exploration. Gunplay was better, rpgness was better, factions are better, customization was better. Skill tree imo was better.
The checks on certain traits and skills you may have that bypass thing that could gove shottcuts or prevent a fight, e.g Starfield has a LOT of points where persuation would prevent a fight from breaking out, get you more credits, or offer an alternative solution to a conversation.
And its not like I havent played either game, ive already finished both CP2077 and Starfield effectively (minus the recent 2077 expansion)
I’m only watching someone play through but it’s just poorly written too. Every single person you meet knows you’re the main character and begs for your help.
This is how I thought everyone felt about Cyberpunk 2077, but even on launch it was a pretty sweet Bethesda-game by CDPR.
The entire time I was playing Starfield I was thinking “man, Cyberpunk 2077 was a really good open world RPG after all.”
Nothing quite like juxtaposition to make something shine.
Cyberpunk is a great open world RPG once you get past the 2-3 hours of mandatory railroaded story missions. Seriously I don’t know how they fucked that part up so badly. It’s like they saw the platinum chip storyline from New Vegas and said “You know that’s cool, but what if instead of letting the player choose we make them watch a feature length movie about this plot?”
They really need a “start me after Konpeki Plaza” mode with a few thousand €$ and a handful of perk points thrown in.
The story is genuinely good but really drags on after you’ve seen it once or twice. I have the “skip dialogue” button setup to a macro that spams it like 50 times and a quick button on my mouse to trigger it.
It’s all pretty baffling when you realize there are multiple genuinely good and well thought out builds in the game that are effectively mutually exclusive without a way to reset your perks, so you really need to restart the game to see them, but this is my third run through and I can’t imagine doing this again any time soon.
I’m sure there will be a mod for it eventually. Right now there are save files for each background that have already done Act 1, which is probably what I’ll use for future playthroughs.
CDPR releasing Phantom Liberty after Starfield is a genius move. I immediately bought Phantom Liberty after finishing a Starfield run.
The lack of rpg choices makes it less bethesda to me.
The only hoices that mattered were the ones that affected the silverhand percentages, and which ending you ulimately chose.
There’s also some choices in the relationships V can take, but they don’t change everything much. That said, I think I makes sense that what V does wouldn’t really have much of an effect on Night City.
The choices in relationships basically unlock endings. The game a distinct lack of alternative methods to complete missions via statcheck, which is very bethesda to me.
There are some, but its very few. For instance i went almost full cyberrunner but my cyberrunner abilities didnt give me alternative skips to many missions
That seems to be more choices than any other Bethesda RP game. They got ahold of TES and Fallout and completely stripped out the idea of RPG “choices.” Gone are the days in TES and Fallout that one could role play as someone other than “the chosen one.” I’ll never defend Arena or Daggerfall for their graphics, but no game studio has put out a game since those two that literally allows the player to totally ignore the main quest line, with in game consequences for that. Nope. Time doesn’t matter, you’re the chosen one, and will “get around to it.” As far as I can tell, there is basically only one ending to any of these Bethesda “RPGs,” and no matter what choices you make, you’ll find that ending if you slog through enough “quests.”
Admittedly, I’ve never played fallout 1 or 2, though I own them, so I don’t actually know if the world building was as detailed as it was in Arena and Daggerfall.
Bethesda has always relied on modders to fix their platforms for them. They don’t make games. They make platforms that other people can mod to make the games that they wanted to make.
Starfield itself was a step up from FO4, which almost lacked those entirely. Persuation was heavily used, and some of thr character traits you picked at the start led for unique chat dialogues, some just being extra chatter. But others allowing you to bypass an event because you had x trait.
Imo, Starfield isnt goty by any means, but it was virtually a step up from FO4 in almost all fronts except for exploration. Gunplay was better, rpgness was better, factions are better, customization was better. Skill tree imo was better.
You mean the games where the dialogue choices are:
The checks on certain traits and skills you may have that bypass thing that could gove shottcuts or prevent a fight, e.g Starfield has a LOT of points where persuation would prevent a fight from breaking out, get you more credits, or offer an alternative solution to a conversation.
And its not like I havent played either game, ive already finished both CP2077 and Starfield effectively (minus the recent 2077 expansion)
I’m only watching someone play through but it’s just poorly written too. Every single person you meet knows you’re the main character and begs for your help.
Not really, many many of them are surprised when you offer to help