@[email protected] to [email protected]English • 4 months agoMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logowww.videogameschronicle.comexternal-linkmessage-square90fedilinkarrow-up1738arrow-down17
arrow-up1731arrow-down1external-linkMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logowww.videogameschronicle.com@[email protected] to [email protected]English • 4 months agomessage-square90fedilink
minus-square@[email protected]linkfedilinkEnglish45•4 months agoThe only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens. I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?
minus-square@[email protected]linkfedilinkEnglish13•4 months agoSo that if you leave the room to make yourself a tea or something while the game is loading, your won’t miss the cut scene / beginning of the action / lose the game because it started without you present.
minus-square@[email protected]linkfedilinkEnglish1•4 months agoIt’s just an arcade feature that got brought over
minus-square@[email protected]linkfedilinkEnglish5•4 months agoAt least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.
The only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens.
I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?
So that if you leave the room to make yourself a tea or something while the game is loading, your won’t miss the cut scene / beginning of the action / lose the game because it started without you present.
It’s just an arcade feature that got brought over
At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.