

people are always resistant to changing habits
old profile: https://lemmy.ml/u/dudewitbow
people are always resistant to changing habits
its a ton of nomura minigames and disney attractions in combat which draw away from kingdom hearts imo.
i recommend disabling the disney attraction skills because they really detract from the combat
also given how you talked about the games, if you never played any of the other non numbered kingdom hearts games, you might not want to play 3.
EVERY GAME, including the rhythm and mobile games, are canon in Kingdom Hearts.
1 was the start and the only game before 2 was 1 and Chain of memories. 3 in the ideal situation, requires the user to have played like i dont remember, 10 different games.
im not against leds, but I hate rainbow barf mode. paert of the things I enjoy is uniqueness of builds, via small or big customizations, and adressable rgb helps, but too many people keep it at default which causes too many fucking builds to look the same.
Kojima is an example of giving dev too much freedom that its basically further putting you into the red had he been strung along for the ride during metal gear solid 5’s development and the money spent optimizing fox engine. Theres a fine line between endless crunch time/micromanaging, and letting your devs do work. Take another company like capcom as japanese company dev retention is high. RE Engine is used over several games now. and people agree it performs like shit for open world games.
to put up a few examples, The upcoming Metroid prime 4 is an example when a company gives devs too much freedom. The original japanese studio didn’t know what hte fuck they were doing, so Nintendo pulled them off hte project, and gave their project to retro, who was working on the “Project harmony” game, which looked very bad, to the point that nintendo was fed up with the hands off approach and Kensuke Tanabe reinserted himself back as director to get prime’s development back into production getting Prime 4 out later this year.
Part of the reason for the huge microsoft layoff that happened a few days ago is mainly because of microsofts more handsoff approach they gave their developers. they gave ninja theory 5 years to develop Hellblade 2 (which is a relatively long time). They gave Compulsion games 5+ years to develop South of midnight. neither game remotely probably paid of their development cost, in juxtaposition to a studio like Obsidian, who has in the same time frame, released 5 different games, some arguably more expansive than the previous 2 studios games, due to being well managed.
and I’m not really pointing fingers here, but keep in mind, its not solely due to unsustainable growth/enshittification and treating devs like shit and endless crunch time causing this problem. It’s mainly lack of better people/resource management because there are countless numbers of studios who get significantly more time than they should on a project with not much to show for it.
yes, but tweaking whatever engine they have, still uses a lot of the underlying engines code, which more freemarket devs will use. There’s a huge reason why a lot of the companies who build engines in house are in japan, because labor laws in japan makes it so developer retention is usually very high.
Kojima and fox engine is an example of a well designed and optimized engine, but konami didn’t like it because of how much millions kojima spent developing both it and MGS5 hence the bad blood between them
its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)
its why for example, many 3rd party ports/remasters of old games use unity for example.
Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.
3,2,1,8,4,5,7,6 for quick first gut reaction
Center right and far right party join together, to create the right party
if you have a garage, design a method to basically ensure your garage door is closed without you needing to go back to check.
of course if you trust yourself with never making that mistake.
last thing you want to feel is if you remembered to close the door or not and youre already far off
sorry thats already reserved by tuna
Nintendo hasn’t really C&D any of the previous decomps. they can for people who upload the whole precompiled executable, but none of them that requires actually ripping the original assets yourself to create the required game.
Animal Crossing is next, as 6 days ago, the gamecube version of the game was decompiled to completion. It’s a extremely big prime candidate for modding IMO.
confidential cpus are typically engineering samples, usually given to motherboard companies to work on bioses for the cpu generation and meant to be returned to the company after done. engeering sample cpus can be missing features, lower clocks and such that the retail varient may have.
as for geneeation of cpu, its easier to find out via what motherboard socket it is
on thecontext of finding second hand, i wouldnt say its common, but can happen. some chinese companies sell dirt cheap ES cpus for basic computing.
the ilm says lga 115x, so its either 1156(1st gen), 1155(2nd or 3rd gen), 1150(4th and 5th gen) or 1151(6th to 8th gen)
shoulda shelled out for multi intel optane drive raid 0 or ramdisk
i think I have my voicemail as the disconnected phone sound to stave off robocallers. anybody who wanted to call me texted me immediately after to confirm.
Anon is tyhe type of guy who looks at a California Prop 65 label and believes the worst in everything.
its more or less the pro/con of strong labor laws vs at will.
strong labor laws guarantees both sides will have some body to work a position, but theyre almost handcuffed together forever, so its extremely imperative to find the correct candidate.
at will has poor job security, but you have the freedom to get out of the contract with the other party as long as its not a protected reason. at will lets people jump jobs more often which is better for increasing your pay. but it has a shit saftey net, so the people at the bottom struggle.
not all companies, but companies trying to fire an employee till they willigly quit will force them to do remidial stuff. due to strong labor laws in japan, its required that BOTH the company and employee agree to quit/get laid off to actually be an official transaction. its part of the reason why an employee might feel like theyre stuck in a company their entire life.
emphasis again, this does NOT apply to all companies
the first one has a standlone plot thats mostly disconnected witht eh latter two. 1’s gameplay was rough, but its a decent introductory on the world and the Geralt as a form of a mentor.
It’s visually a 3d action game, but plays like a top down ARPG(as it is an ARPG)
i mean there’s a shit ton of unskilled labor out there whose vertical reach isn’t that great.