• s20@lemmy.ml
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    1 year ago

    I’ve been playing Terraria since June of 2011. It. Is. Awesome. Possibly my favorite game of all time. I knew the devs were awesome too, and I’m not surprised to see this.

    If you don’t own it, I promise Terraria is worth both your time and the 10$USD. Plus, you’ll be supporting a kick ass team!

  • wiki_me@lemmy.ml
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    1 year ago

    “The loss of a formerly-leading and user-friendly game engine to the darker forces that negatively impact so much of the gaming industry has left us dismayed to put it mildly,” wrote the Re-Logic team. “We unequivocally condemn and reject the recent TOS/fee changes proposed by Unity and the underhanded way they were rolled out.”

    I hope they are not serious about this moralizing , unity is making 1.8B but losing almost a billion a year, either they cut back on expenses or they somehow increase income, i think they might not want to cut back on expenses because they are feeling the heat of open source game engines like gadot or even gdevelop (and that will lead to a inferior product ). I think the same thing is happening with RISC-V and ARM.

    Hopefully there is enough of real financial support for godot and other open source gaming software and not just feel good talk. godot fund almost doubled in funding but that is not close to 1B dollar (but maybe companies are allocating full time developers).

    • ☆ Yσɠƚԋσʂ ☆@lemmy.mlOP
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      1 year ago

      The dynamics of open source development are very different from commercial ventures. For example, Mastodon is basically developed by a single person with a few contributors. Yet, from user perspective it’s superior to Twitter in many ways which is a company that used to have around 3k employees. The fact that Unity is a big company that has a lot of money doesn’t directly translate into doing much higher quality development over Godot. It’s a more polished product right now, but even a few hundred thousand can make a huge difference for Godot because that would mean full time development for at least a year.