Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya’ll got any of them Mick Gordon tracks left?
justice for mick
Myhouse.wad eternal edition when
IgwtThisReference.wad …straight to jail sir…
Mymars.wad
“Doom Eternal” eternal confirmed?
Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/
Mick Gordon responds with receipts and even time stamps in files from the id audio designer: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce
Bethesda’s eventual response in a tone seeming written by Stratton himself: https://www.reddit.com/r/Doom/comments/1enfvfm/has_marty_stratton_found_his_appropriate_venue_yet/
Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.
Here’s a YouTube video about this that’s pretty informative.
4K HDoom remake incoming?
They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.
Ooooo and it’s on sale.
Love this game!
Cool to see behind the scenes at modern IdTech tools
I wish they released the engine like they used to. IdTech whatever version we’re on now has to be epic.
It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!
I don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty.
Quake is definitely a legend regardless, just for creating the PvP FPS scene.
I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later
Is there a version that makes audio with Bluetooth headphones actually work? I tried playing the other day and it was completely unplayable.
I think that has more to do with your system and the quality of Bluetooth audio than it does the specific game or application.
No, it’s fairly common. You can find a number of people complaining about the same thing. No other games, including Doom 2016, have this issue.
I googled your issue and found a post on… That other site.
Search for “Sound Settings” in windows, on that screen to the right there is a button called “Sound Control Panel”, click that.
On the following screen you should find all your audio devices. There are 2 versions for your headphones, the normal stereo device and a second Hands Free one, right click on the Hands Free headphones and disable them.
Now open the “Recording” tab, there you should find your headphones among the other microphones you have connected, right click and disable them too.
Your headphones should now work ingame as the game has no way to access your microphone anymore and thus isn’t able to take away your headphones bluetooth audio bandwidth, however this obviously also means if you later down the line want to use your headphones microphone you’ll have to enable both of those things again.
Edit: Just disabling the microphone while leaving the Hands Free option up works too, but without a microphone there’s no point to ever use Hands Free and thus I like to turn it off to reduce clutter.
Nice to see that this is still helping people over all this time lol :)
Believe me, I’ve done that. And a handful of other things. It didn’t help. I either got garbage quality or no sound at all.