Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something.

As smoothly as I can I slide out from behind the bar, toss an ice grenade toward the enemies, and then dash behind a wall. A moment later a boom happens and my foes are frozen. I spot a nearby propane tank, pick it up, and chuck it at them. A second later I shoot it and watch them blow up. On my screen, a notification lets me know I’ve killed enough of these bastards to unlock a new milestone and earned some new crafting materials to make my assault rifle even better. Sweet!

I then remember that the game I’m playing—that lets me do all this and more was built using a modified version of the ancient Doom engine and giggle. This kind of thing happens a lot in Selaco, a game that rarely feels like it’s built on old bones and dated tech, but instead feels like a polished and modern shooter with some slick retro visuals. What’s most surprising about Selaco isn’t that it’s developed in GZDoom, but that it might be one of the best shooters I’ve played in years.

  • Signtist@lemm.ee
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    7 months ago

    Makes sense. I’ve always been disappointed that instead of using better processing power to make bigger, more complex games, we used it to make the same games with more complex animations and details. I don’t want a game that only differs from its predecessors through use of graphical upgrades like individual blades of grass swaying in the wind, or the character starting to sweat in relation to their exertion; I want games with PS1-PS2 graphics and animation quality, but with complex gameplay that the consoles of that era could only dream of being able to handle.

    • Geth@lemmy.dbzer0.com
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      7 months ago

      There’s something special about a game like red dead 2 or ghost of tsushima that makes you stop and just enjoy the scenery. Games with good graphics have their place, it’s just that they need to also have all the other elements to be any good.

      • IMALlama@lemmy.world
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        7 months ago

        Red dead redemption 2 didn’t stop at being pretty. If it did I don’t think we would all talk about it so fondly. Totally agree that it’s a great looking game though.

    • Aux@lemmy.world
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      7 months ago

      There are plenty of big and complex games with great graphics.

  • SkyNTP@lemmy.ml
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    7 months ago

    Triple AAA games are usually very polished. But polish doesn’t make games fun. Polish is important with accessibility, and it’s easy to see why accessibility is important for a big studio casting a wide net.

    But fun? That comes from creativity and innovation. Big studios are averse to risk taking, and struggle to attract creative individuals, because the corporate culture seeks to stamp out individuality in the name of process and procedure.

    So yeah, more evidence of this. My money is going to Indy devs who prioritize fun over polish. (But polish is good to have too).

      • aStonedSanta@lemm.ee
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        7 months ago

        Agreed. I think it’s why TV exploded so much and led to things like Netflix making 1 billion shows a year. Breaking Bad showed people you can get away with deep stories with engaging character development on the home screens imo. Or that’s when I saw the change or awakened to the tide.

        Edit. I think we are also seeing it become exactly what it left the movie industry for though. Wonder what our next medium will be they exploit to death with mundane entertainment.

    • YarHarSuperstar@lemmy.world
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      7 months ago

      I believe both are pretty important, at least to me. I highly value accessibility as someone with various disabilities and particularities and limited concentration, a game that is accessible to me is easy to start playing and for any amount of time so I can stop and afk as needed. It also means difficulty and quality of life options and features so I can choose how I want to play and play efficiently at my own pace. However if the gameplay/fun factor isn’t there I’m not going to enjoy it regardless. So both are very important in my experience.

      • VirtualOdour@sh.itjust.works
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        6 months ago

        Yeah, I think also worth remembering that people love games that serious gamers consider beneath them. I love indy games but I also understand why AAA games are fun, simple handholding game play is great sometimes.

  • MagnyusG@lemmy.world
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    7 months ago

    Doom wads and hacks in recent years have been doing some absolutely insane things, and it’s only been getting better as more and more people are realising the things they can do with it. I’m not surprised in the slightest.

    Total Chaos has got to be the most mind-blowing to me, it’s a total conversion mod built of GZDoom. https://youtu.be/L7IITZDBvqE

    • obsolete@lemmy.dbzer0.com
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      7 months ago

      I can’t believe I have never heard of Total Chaos. It looks awesome!

      I wonder what other good other good GZDoom based games I am missing out on. :)

      • MagnyusG@lemmy.world
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        6 months ago

        Here’s another one, Solace Dreams https://youtu.be/IcrYfmkPl-E also really impressive, though the game didn’t seem all that balanced when this video was posted, not sure if it’s been improved since or if the creators moved on to another project.

      • Zahille7@lemmy.world
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        6 months ago

        I know this is a couple weeks old, but I just got Supplice and Incision, along with Hedon based on a recommendation in this thread. They’re all boomer shooters that honestly look absolutely bonkers and I’m excited to jump into them.

        Supplice looks to be kind of a mix of classic Doom with OG Half-Life on an alien planet you’re terraforming.

        Incision looks like a crazy nightmare.

        Hedon is thicc orc women with flamethrower machine guns.

    • aStonedSanta@lemm.ee
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      7 months ago

      So excited to see how the genre grows. Expecting some really fucking cool rogue like(lites?) games from it.

      • workerONE@lemmy.world
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        6 months ago

        Just following up in case anyone reads this in the future. The game is really good. In FPS games muzzle flash obscures the target and there’s a little of this here, and there’s a rhythm to shooting enemies and then stopping when they are dead so you don’t waste ammo. Once you get used to it, it feels like a challenging part of the game. I didn’t find the map key until like an hour ago and I wandered around a lot looking for the next thing. Navigating is a large part of the game, because exits and tunnels are not always obvious. Sometimes it’s irritating especially if you don’t use the map. Movement and the world are awesome

        • Retrograde@lemmy.world
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          7 months ago

          The funny thing is that with these doom engine games it might as well be a project from 2001 :)

          • BallShapedMan@lemmy.world
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            6 months ago

            Good point! They could have even had a period accurate trailer, with that guy with the really deep voice like in movie trailers back then “A game, 20 years in the making…”

              • BallShapedMan@lemmy.world
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                6 months ago

                The sound of Internets!

                I swear when I had dial up I could tell how fast my connection would be by the sound of the static. If it didn’t sound clean I’d get a crap connection and just hanging up and dialing a different connection number would do the trick.

                • Retrograde@lemmy.world
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                  6 months ago

                  Oh, trust me I know the 56k dance, too bad I never learned how to actually dance…

                  However! I have since purchased the game, and it is just as spicy as the reviews say :) level design is interesting, it throws in some puzzle mechanics between the gore fest

  • woelkchen@lemmy.world
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    6 months ago

    FYI: Cross-platform cloud save sync is currently not working. Developers are working on a solution. Workaround is to enforce Proton.

    Edit: The workaround I’ve read somewhere is wrong. Currently the only workaround is to either manually copy the save data or to set up a 3rd party sync solution (which for Steam Deck means to enter desktop mode).

  • Duamerthrax@lemmy.world
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    6 months ago

    If anyone wants a complete GZDoom game (or 2 or 3 depending on how your counting) right now to try, Hedon is really great. Also, made by a solo dev(music and VA work was outsourced), so absolute flex on AAA game companies.

    • Zahille7@lemmy.world
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      6 months ago

      Just looked it up on Steam, and it’s part of a bundle with another GZDoom game called Supplice which looked pretty cool, so I got that. I also bought a game called Incision which looks pretty wild too.

      They’re all boomer shooters and I’m excited to play them.

      • Duamerthrax@lemmy.world
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        6 months ago

        Those look like they have potential. Hopefully the publishers let the devs cook long enough. I don’t want another Graven.

        And some real brain damage on the Supplice comments section.

  • TaeKwonDoh@lemmy.world
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    6 months ago

    Sure it “looks old”, but it’s sooooo smooth. Kinda reminds me of the Quake remaster in this regard, and that one holds up pretty well in this day and age.

    Steam Summer sale’s lookin’ pretty good this year on my end.

    • drislands@lemmy.world
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      7 months ago

      Irrelevant. This game is purportedly built using the original doom engine, while almost all other FPS games since Doom are designed with similar mechanics.

    • ninth_plane@lemmy.world
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      7 months ago

      Upvote for calling out the ambiguity in the title:

      • “Doom popularized some mechanics still used today” - this is not that.
      • “FPS engines descend from ideas in the Doom source code” - this is not that.
      • “id named their engines with ‘Tech’” - this isn’t that, Doom was before that.
      • “Modern descendants of the original Doom engine can informally be called ‘tech’” - this is what the title means.