• deeves@lemmy.world
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    10 months ago

    Reason #150 on why Fallout New Vegas is the best Fallout:

    Bethesda despises it so much that it’ll never get an update, remaster, or get repacked into an anniversary edition.

    No Todds, No Masters

  • wiccan2@lemmy.world
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    10 months ago

    This is starting to feel like their way of blocking Fallout London from releasing indefinitely.

    • BigBananaDealer@lemm.ee
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      10 months ago

      bethesda has historically hated mods and the people who make them. its why their games have such a small modding scene

      • Glytch@lemmy.world
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        10 months ago

        They’ve certainly gotten more hostile to mods since the M$ acquisition. At least mods that don’t want to play ball with the creation club nonsense.

      • PolandIsAStateOfMind@lemmy.ml
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        10 months ago

        Well the updates to Skyrim, Fallout and lack of modding tools for Starfield seems to indicate that it is now a reality. I seriously cannot fathom why they would sabotage themselves like that. It’s absolutely obvious since at least Oblivion that mods are lifeline and reason for success of Bethesda rpg games yet here we are.

        • BigBananaDealer@lemm.ee
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          10 months ago

          the games sold just fine on console, before modding was possible on it. never got this modding saves bethesda narrative. its just a neat addition

        • Phoenix3875@lemmy.world
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          10 months ago

          My gut feeling is that the procedural generation thing in Startfield somehow absorbs some people’s need for mods.

          • FenrirIII@lemmy.world
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            10 months ago

            Yes, clearing out the exact same building 40 times is much more entertaining than having a different building layout. /s

          • PolandIsAStateOfMind@lemmy.ml
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            10 months ago

            No, not really. After Starfield released mod scene EXPLODED capital letters, there were hundred new mods every day. However, without proper tools 95% of those mods are very simple reskins and modders got burned out and bored on this fast. Now we are 8 months after release with still no tools and that enthusiasm is largely gone. Part of it will still be back, but the best moment to establish a vibrant mod community has passed.

  • golden_zealot@lemmy.ml
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    10 months ago

    They actually made the load time worse with their update. Not by a little, by a fucking tonne. Going from any interior to outside now takes like a full minute and 30 seconds, its ridiculous.

    • biribiri11@lemmy.ml
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      10 months ago

      Hah, those are the load times I used to get on my Xbox One with its dinky HDD. At the very least, The Midnight Ride has been updated to post next-gen, and I now get really small loading times (<5 sec) on my SSD. The game feels less rough around the edges, too. Only took 3 hours to set up :,)

    • efstajas@lemmy.world
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      10 months ago

      Super strange because on PS5 the load times are extremely fast since the patch. indoor / outdoor transitions are never longer than 4 or 5 seconds, and quick travel maybe 6 or so

  • rustyfish@lemmy.world
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    10 months ago

    Yeah I know, the show came out and everyone is hyped because of that. But maybe put those resources into fixing shit in Starfield?

      • deeves@lemmy.world
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        10 months ago

        And you know what? That would be fine.

        If they market it as a side experiment, a AA game, priced at $40.

        But no, they marketed it as Star Citizen 2.

    • Prox@lemmy.world
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      10 months ago

      Starfield can’t be fixed. The game’s issues are rooted in its core - procedurally generated maps, zero-consequence writing, forgettable gunplay. They could fix stuff like base building, giving it an actual purpose, for example. But in order to make exploration and role playing interesting/fun they’d have to effective make a whole new game.

      • Potatos_are_not_friends@lemmy.world
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        10 months ago

        I’m still optimistic. No Man’s Sky, Cyberpunk, and Fallout 76 took their heaping trash and glued things until it became fun. And Starfield has a lot of really good working pieces that can be salvaged.

        But you might also be right. I can’t imagine Bethesda fixing quests or narrative elements.

        • arefx@lemmy.ml
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          10 months ago

          Cyberpunk had a good story and characters, and basis for a game it just was rushed lut the door unfinished. They actually care about making No Man’s Sky better and delivering on their initial promise, then surpassing it when they initially failed and let everyone down. Bethesda doesn’t care. They just want money. They aren’t going to even consider making starfield a good game unless They add an atom shop first and stuff to spend the money on

    • GoodEye8@lemm.ee
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      10 months ago

      Don’t you know Bethesda? They won’t even fix bugs that are thoroughly documented by the community and take 5 minutes to fix. They’re not going to fix a game that is missing entire features.

  • TachyonTele@lemm.ee
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    10 months ago

    Leave Bethsoft alone guys. They’re all out of fun game ideas and need something to do.

  • TheObviousSolution@lemm.ee
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    10 months ago

    Shouldn’t they just beg Bethesda to incorporate the script extenders directly into the new releases or the script extender devs to update?

    • BleatingZombie@lemmy.world
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      10 months ago

      I’m far from an expert with mod development, but this seems like the best way out of the mess they’ve put themselves in. I think modders would come in droves if they made it really easy

  • pete_the_cat@lemmy.world
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    10 months ago

    So, they’re giving it the Skyrim treatment. I think it’s received about 10 version updates since AE launched like 2 years ago. I ended up downloading a modlist that was 1.5.97 (the original version of Skyrim SE) and ended up sticking with it since it’s future proofed.

    • PolandIsAStateOfMind@lemmy.ml
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      10 months ago

      1.6 mods are also stable now, but of course Bethesda shits out the patches every now and then so you need to downgrade anyway, just to 1.6.

      • pete_the_cat@lemmy.world
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        10 months ago

        They definitely are, I have been using 1.6 for a while, it’s just a pain in the ass to keep updating SKSE mods or those mods that support 1.6 but only older versions because the authors don’t make mods anymore.

  • unalivejoy@lemm.ee
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    10 months ago

    I play vanilla. As long as the updates stop my constant crashes on Linux, update away.

  • arefx@lemmy.ml
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    10 months ago

    Bethesda, EA, Ubisoft, Activision Blizzard. All companies I no longer spend my money on.

  • ME5SENGER_24@lemmy.world
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    10 months ago

    You have one story, thats it. They can update that game til PS7 is a thing and you will have 1 story. I love the game but the replay value is minimal, at best

  • JokeDeity@lemm.ee
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    10 months ago

    I mean, I get it, I do, I love modding… But can’t they just not upgrade or even downpatch?

    • biribiri11@lemmy.ml
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      10 months ago

      It’s not that they can’t, it’s that people are getting blindsided by updates to a game which supposedly hasn’t received updates for over half a decade, and downgrading on Steam is a surprisingly huge PITA. The Midnight Ride recommends patching, fwiw.

        • biribiri11@lemmy.ml
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          10 months ago

          No, fortunately enough. A FO5 written by Obsidian could be released as a bug-free superset of FO4, but includes the whole USA and the moddinglinked people would still be trying to mod FO4.

        • TachyonTele@lemm.ee
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          10 months ago

          Because the game is old and hasn’t been worked on in years. They’re no reason to even think about turning off updates for it unless you happen to know the random years later update is coming.

          But I learned the hard way awhile ago with Xcom 2. They “update” that all the time, but don’t do anything to the game, is just the shitty launcher they keep updating every month.

        • biribiri11@lemmy.ml
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          10 months ago

          In my particular case, I just didn’t know it was enabled (my modding guide mentioned a way to stop it, but I guess I did it incorrectly). The game hadn’t received updates in half a decade, and I don’t really use Steam for anything else. Apparently, I wasn’t the only one in that boat.

  • paultimate14@lemmy.world
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    9 months ago

    In this entire article, not even a single attempt to quantity the number of complaints.

    This sounds to me like an extremely small minority. It appears as though Fallout 4 has sold over 25 million copies, and there’s… Maybe a couple dozen people on the Internet complaining?