Skyrim Fans:
Console skyrim mod enjoyers are weeping having to re-download 75 mods because Todd liked the word Creations more.
lol perfect.
Reason #150 on why Fallout New Vegas is the best Fallout:
Bethesda despises it so much that it’ll never get an update, remaster, or get repacked into an anniversary edition.
No Todds, No Masters
Given that it was made by a different company, doing anything with it may actually be legally complicated.
Yet Bethesda are/were the publishers when it released and Beth owned the fallout IP then and continues to own the IP.
Different company but the same dev tools and game engine.
The updates will continue until morale improves.
This is starting to feel like their way of blocking Fallout London from releasing indefinitely.
bethesda has historically hated mods and the people who make them. its why their games have such a small modding scene
They’ve certainly gotten more hostile to mods since the M$ acquisition. At least mods that don’t want to play ball with the creation club nonsense.
Well the updates to Skyrim, Fallout and lack of modding tools for Starfield seems to indicate that it is now a reality. I seriously cannot fathom why they would sabotage themselves like that. It’s absolutely obvious since at least Oblivion that mods are lifeline and reason for success of Bethesda rpg games yet here we are.
the games sold just fine on console, before modding was possible on it. never got this modding saves bethesda narrative. its just a neat addition
I think for profit companies want to sell more than fine.
their games did that too
But the point of Bethesda isn’t to sell their games. It’s to sell GamePass. Nobody has to play Fallout, they just have to want to play Fallout enough to buy GamePass.
My gut feeling is that the procedural generation thing in Startfield somehow absorbs some people’s need for mods.
Yes, clearing out the exact same building 40 times is much more entertaining than having a different building layout. /s
No, not really. After Starfield released mod scene EXPLODED capital letters, there were hundred new mods every day. However, without proper tools 95% of those mods are very simple reskins and modders got burned out and bored on this fast. Now we are 8 months after release with still no tools and that enthusiasm is largely gone. Part of it will still be back, but the best moment to establish a vibrant mod community has passed.
They actually made the load time worse with their update. Not by a little, by a fucking tonne. Going from any interior to outside now takes like a full minute and 30 seconds, its ridiculous.
That’s the classic Bethesda experience.
Hah, those are the load times I used to get on my Xbox One with its dinky HDD. At the very least, The Midnight Ride has been updated to post next-gen, and I now get really small loading times (<5 sec) on my SSD. The game feels less rough around the edges, too. Only took 3 hours to set up :,)
Super strange because on PS5 the load times are extremely fast since the patch. indoor / outdoor transitions are never longer than 4 or 5 seconds, and quick travel maybe 6 or so
That is strange for sure.
Yeah I know, the show came out and everyone is hyped because of that. But maybe put those resources into fixing shit in Starfield?
Starfield was so forgettable even Bethesda already forgot about it.
And you know what? That would be fine.
If they market it as a side experiment, a AA game, priced at $40.
But no, they marketed it as Star Citizen 2.
Starfield can’t be fixed. The game’s issues are rooted in its core - procedurally generated maps, zero-consequence writing, forgettable gunplay. They could fix stuff like base building, giving it an actual purpose, for example. But in order to make exploration and role playing interesting/fun they’d have to effective make a whole new game.
I’m still optimistic. No Man’s Sky, Cyberpunk, and Fallout 76 took their heaping trash and glued things until it became fun. And Starfield has a lot of really good working pieces that can be salvaged.
But you might also be right. I can’t imagine Bethesda fixing quests or narrative elements.
Cyberpunk had a good story and characters, and basis for a game it just was rushed lut the door unfinished. They actually care about making No Man’s Sky better and delivering on their initial promise, then surpassing it when they initially failed and let everyone down. Bethesda doesn’t care. They just want money. They aren’t going to even consider making starfield a good game unless They add an atom shop first and stuff to spend the money on
I think you’re wrong about that.
They’d use a seperate currency for a Starfield shop.
Don’t you know Bethesda? They won’t even fix bugs that are thoroughly documented by the community and take 5 minutes to fix. They’re not going to fix a game that is missing entire features.
Leave Bethsoft alone guys. They’re all out of fun game ideas and need something to do.
Shouldn’t they just beg Bethesda to incorporate the script extenders directly into the new releases or the script extender devs to update?
I’m far from an expert with mod development, but this seems like the best way out of the mess they’ve put themselves in. I think modders would come in droves if they made it really easy
So, they’re giving it the Skyrim treatment. I think it’s received about 10 version updates since AE launched like 2 years ago. I ended up downloading a modlist that was 1.5.97 (the original version of Skyrim SE) and ended up sticking with it since it’s future proofed.
1.6 mods are also stable now, but of course Bethesda shits out the patches every now and then so you need to downgrade anyway, just to 1.6.
They definitely are, I have been using 1.6 for a while, it’s just a pain in the ass to keep updating SKSE mods or those mods that support 1.6 but only older versions because the authors don’t make mods anymore.
I play vanilla. As long as the updates stop my constant crashes on Linux, update away.
I play vanilla
constant crashes
Yeah that sounds right.
The updates will continue until the free modications stop getting updated.
Bethesda, EA, Ubisoft, Activision Blizzard. All companies I no longer spend my money on.
You have one story, thats it. They can update that game til PS7 is a thing and you will have 1 story. I love the game but the replay value is minimal, at best
I mean, I get it, I do, I love modding… But can’t they just not upgrade or even downpatch?
It’s not that they can’t, it’s that people are getting blindsided by updates to a game which supposedly hasn’t received updates for over half a decade, and downgrading on Steam is a surprisingly huge PITA. The Midnight Ride recommends patching, fwiw.
I thought TMR was getting discontinued over this?
No, fortunately enough. A FO5 written by Obsidian could be released as a bug-free superset of FO4, but includes the whole USA and the moddinglinked people would still be trying to mod FO4.
Why are they accepting automatic updates???
Because the game is old and hasn’t been worked on in years. They’re no reason to even think about turning off updates for it unless you happen to know the random years later update is coming.
But I learned the hard way awhile ago with Xcom 2. They “update” that all the time, but don’t do anything to the game, is just the shitty launcher they keep updating every month.
Manual updates are the way. Pin your versions.
In my particular case, I just didn’t know it was enabled (my modding guide mentioned a way to stop it, but I guess I did it incorrectly). The game hadn’t received updates in half a decade, and I don’t really use Steam for anything else. Apparently, I wasn’t the only one in that boat.
In this entire article, not even a single attempt to quantity the number of complaints.
This sounds to me like an extremely small minority. It appears as though Fallout 4 has sold over 25 million copies, and there’s… Maybe a couple dozen people on the Internet complaining?