shockedpikachu.jpg

  • BmeBenji@lemm.ee
    link
    fedilink
    English
    arrow-up
    67
    arrow-down
    1
    ·
    8 months ago

    The wild monetary successes of Call of Duty and Fortnite send a clear message: treat unsupervised children as prey and you will earn billions of dollars

  • dinckel@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    ·
    8 months ago

    Just because a signal is sent, it doesn’t mean it’ll be received. We all know that practically any other major brand will still pump and dump e-waste, filled to the brim with mtx

  • GlitterInfection@lemmy.world
    link
    fedilink
    English
    arrow-up
    29
    arrow-down
    4
    ·
    edit-2
    8 months ago

    While Helldivers 2 and Baldur’s Gate 3 might look like sudden jackpot successes

    This article is funny. It’s like the feel-good inverse of a rage-bait article. It’s stating what we all want to be true and cherry-picking two games that only sort of provide evidence towards it, and only if you squint really hard.

    Both games are sequels backed by huge publishers with tons of cash.

    BG3 is a Dungeons and Dragons franchise title; a franchise which recently received a massively successful film, a huge boost in popularity during a pandemic, and a boost in cultural relevance in Strange Things.

    Helldivers 2 fits the claim a bit better, but it is still a sequel to a well received, well selling title. The extraction shooter genre is also exceedingly popular right now, and the fact that it has Games as a Service bullshit built in says that publishers weren’t as hands-off as the article implies.

    So the more realistic take-away from this is that good games with huge budgets for development AND marketing in reasonably popular genres can make a ton of money.

    Which isn’t saying much. And it certainly doesn’t look like a sudden jackpot.

    • radix@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      8 months ago

      “Two popular games with little else in common can be shoehorned into my pet narrative” is a bad title, though.

      • GlitterInfection@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Very true. Though I would click that bait so hard!

        I still prefer this type of article to lots of others in the bait family. Obviously they want people sharing this article and saying “See! That thing I believe is proven!”

        It’s a nicer engagement-driving piece of content.

    • bigmclargehuge@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      8 months ago

      Worth mentioning that Helldivers is hugely and openly influenced by Starship troopers, which although not as big as something like D&D, is still pretty well known in pop-culture to this day, at least in the sci-fi circles.

    • Ashtear@lemm.ee
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      8 months ago

      I can’t speak to Helldivers, but pinning Baldur’s Gate 3’s success on the recent growing popularity of the D&D franchise is beyond reductive. There’s no huge publisher for Baldur’s Gate 3; Larian’s a licensee and an independent studio to boot, and Hasbro’s not running massive marketing campaigns for them any more than Disney is for the typical licensed Star Wars game. There’s also the game’s pay-once sales model, which is something else you get when you’re not beholden to publishers or public shareholders.

      BG3 was the culmination of decades of iteration by Larian and was the studio’s first attempt with a AAA budget. The game has more in common with Divinity: Original Sin 2 than it does Baldur’s Gate 2, as the Baldur’s Gate die-hards would be happy to tell you.

      Calling CRPGs a popular genre is also going to get some laughs. Sure, we might be able to look on this point now in a few years as when CRPGs went mainstream (or maybe not, as the insane amount of choice built into the game set the bar so high that it’s possible no one’s going to bother with that kind of risky content-making). But by the time Larian started development on BG3, the genre had just risen from the dead after some successful Kickstarter campaigns and was still very niche.

  • BigFig@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    2
    ·
    8 months ago

    I’ll go ahead and say the same thing I said last time this was posted.

    Okay yes, but helldivers is still filled to the brim with bugs. Not quite an equal comparison

    Commence the down votes for simply stating a fact

    • Carighan Maconar@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      7
      ·
      8 months ago

      Well yeah it is. It’s also heavy on the mtx, non-pushy as they stay (for now). Compared to something like DRG I really don’t feel the appeal, apart from maybe having overplayed DRG at this point.

    • slumberlust@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      8 months ago

      …helldivers is still filled to the brim with bugs.

      That’s the point, we must eradicate all the bugs (and bots).

  • Rook64@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    4
    ·
    8 months ago

    The real message being sent is that you can release a $40 always-online PVE game with MTXs and rootkit anti cheat and gamers will tolerate all of it if they think it’s fun…

  • Deestan@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    8 months ago

    Assume I’m a psychopath C-level executive. Why would I spend huge resources on a success that earns money when I can earn money on fifty screwups instead?

  • jettrscga@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    2
    ·
    8 months ago

    I get that they’re successful, and it’d be fantastic if this became the trend. But Battlefield and Call of Duty sell consistently with much less development effort and a lot lower risk of flopping.

    It looks like Call of Duty is typically 3 year development cycles, and one took only 1.5 years. Baldur’s Gate took 6 years.