• Goronmon@lemmy.worldOP
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      10 months ago

      Was there a level of “meta” in the Director of L4D? My understanding was that handled the flow of an individual match, but there wasn’t influences of the matches on other matches.

      Since this is about the overall campaign that encompasses a level above the individual matches.

      • NOT_RICK@lemmy.world
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        10 months ago

        Not from what I recall. It is neat how each HD2 mission contributes to the state of the in game universe. Just reminded me of the Director from L4D taken to the next level.

  • skulblaka@startrek.website
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    10 months ago

    This is the most absolutely buck wild and inefficient version of this idea I’ve ever seen, ever. Director AI’s have existed over a decade, and have already been used to solve problems exactly like these. If I was Joel and was woken up at 2am to go drop a couple more bugs on Leedle III I’d tell my entire management team to eat shit and do it themselves. What the fuck. Who came up with this? This is half baked as hell

    • Goronmon@lemmy.worldOP
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      10 months ago

      Director AI’s have existed over a decade, and have already been used to solve problems exactly like these.

      My knowledge of Director AI’s is that they control the individual matches, but this is about the campaign as a whole.

      This person isn’t calling down a dropship on individual players, he’s controlling how the campaign progresses at a higher level.

    • Sanctus@lemmy.world
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      10 months ago

      I agree who the fuck thought this was a good idea? What happens if Joel suddenly kicks the bucket or is injured? Why is this not an automated system that has the option of being manually adjusted? This sounds like a downgrade from L4D.