• Katana314@lemmy.world
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      11 months ago

      I can see how Game Pass popularity could be bad for a number of studios, as he says in the article. But, I’ve never understood how Game Pass’s existence was anti-consumer.

      We always get these baffling quotes like “Microsoft insists on renting you your games, and you will like it.” or “I’m not going to be forced to pay $17 a month just to play my games”. GP never gained popularity off Microsoft forcing people into it, people voluntarily signed up, even when MS continues to make their games available for direct purchase.

      The previous quote from Ubisoft even seemed more like an investor excuse than a threat to gamers.

  • Modva@lemmy.world
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    11 months ago

    The thing is that this guy is not the head of a public company where shareholders demand massive and continually growing profits. So he acts in the interests of the consumer, the customer, the gamer. But if this was a public company, shareholders would buy shares and then demand he do something to grow that share price, so they can sell the shares later for profit.

    When that happens we see that CEOs do everything they can to maximize profits, like promising release dates in earnings calls.

    The difference between private and public companies is the single biggest threat to us all because as soon as the company acts in the exclusive interest of profit, everything else gets fucked. And most do.

    That means employees, customers, everyone. Only the 1% benefit from the gutting of everyone else.

    • GlitchZero@lemmy.world
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      11 months ago

      I mean yes, but also no. I work at a private company and profits seem to be the only thing to get anyone with a title to move their ass.

      Most Directors or below have their teams, or customers, or the product front of mind. But once you get to VP seats they just… don’t, it seems.

      And this is super anecdotal, I know, but… basically my point is private vs public doesn’t necessarily mean anything.

      This guy is just a good guy. He knows what matters to people and speaks from his heart, not his wallet.

      • Modva@lemmy.world
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        11 months ago

        Those top level folks are sometimes “incentived” by bottom line targets and other end targets. So sure, you do get greedy people inside private companies.

        I don’t think shareholders driving for infinite profit is easily disregarded.

    • INeedMana@lemmy.world
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      11 months ago

      The difference between private and public companies is the single biggest threat to us all

      Nah. One does not build a company to provide a service but to earn money. “Well-being of the company” only matters if you are sure you can sell it for more if you grow it more

      • Modva@lemmy.world
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        11 months ago

        There are many different reasons than to pursue continually escalating profits.

      • MJKee9@lemmy.world
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        11 months ago

        There are a hundred different reasons to start a company other than to make profit. Don’t be fooled by the lies of market capitalism. Some people want to create a legacy that generates income for themselves and their employees, maybe even their children. Not everyone is looking to sell to the highest bidder. With that said, the bigger the company, especially if they plan to go, or already are, publicly traded, or are owned by private equity firms whose sole focus is profit and value of the entity the more likely the assumption is true.

    • test113@lemmy.world
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      11 months ago

      I agree — some gamers do not understand that the gaming industry is grown up now, or at least old enough to play in the big boy money league. And the big boys are not in the business to make games; they are in gaming to make business. Inherently different decision-making process.

      Also, before someone buys something, someone has to sell out. So why do we always have a problem with the buyers, aka investors, whose intentions are clear but not the sellers?

      • Queen HawlSera@lemm.ee
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        11 months ago

        Indeed, the game devs aren’t “In it for the art” anymore, they aren’t John Romero and John Carmack making Doom “Because it’s cool” or Wolfenstein 3D “because I liked that Castle Wolfenstein game on the ZX Spectrum or whatever”

        It’s Cigar Munching old men who don’t know what a Mario is, and don’t care, they just know that the chart goes up when they release a product with a trending name, regardless of content.

        • ripcord@lemmy.world
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          11 months ago

          I mean, the Doom guys were also doing it for the money, at least as a big motovator. But it was less profit-drivem, way more small and less corporate, with way less money on the line.

  • Queen HawlSera@lemm.ee
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    11 months ago

    Here’s an idea, I give you money for a game, I download it off the store front, I keep it forever.

    “You only have a licen…”

    Shut the fuck up, if buying isn’t owning, piracy isn’t stealing.

    • ryathal@sh.itjust.works
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      11 months ago

      Honestly I don’t regret paying a subscription for WoW. Maybe it’s different now, but when I played it felt fair. You got reliable servers, frequent updates,somewhat reasonable balance changes, and seasonal events. You didn’t get any loot box bullshit, just playing the game regularly generally got you the rewards with minimal effort.

      Sure expansions also cost extra, but that was $30 and about 1 every 2 years.

      For a game that ate all your free time, it didn’t hit your wallet that hard.

      • Katana314@lemmy.world
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        11 months ago

        Yeah, it kind of just keeps the agreement honest.

        “We need ideas to find a way to monetize our active playerbase!”
        “We already are. They pay us money each month. In turn, we continue to make sure the game is fun and has stuff that keeps them interested.”
        “Aha! Carry on.”

      • TwilightVulpine@lemmy.world
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        11 months ago

        I used to hate subscription games with a passion, but seeing what followed, in-app purchases, lootboxes and FOMO-driven battlepasses, turns out subscriptions were the lesser evil.

    • denast@lemm.ee
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      11 months ago

      Unfortunately it works the same way as with StarCitizen, you’re aware it’s a ripoff, but if you want to play this particular type of a game, pay up or leave.

      With MMORPGs specifically, here are the options:

      • Free to Play. Enormous cash shop, often pay to win. Usually these games actually require the most money to play on high level, or waste your time by slowing down the grind and having an optional “premium” sub, which effectively makes it a sub MMO.

      • Buy to Play. Much less predatory, rarely pay to win, but often with huge cash shop. Get ready to see tons of cool cosmetics that are only available through micro transactions, and the base game often receives scrapes from the table. Still, some of these games like TESO effectively force you to pay a sub by introducing a mechanic (like bottomless reagent bag) that make the game without them miserable on high level.

      • Pay to play. Most obvious predator, nobody needs this much money to develop a game that already charges almost full price for base game and for all new DLCs, but also usually has the most tame cash shop. WoW for instance has a tiniest (comparing to games like TESO) cash shop with 20-ish mounts and pets nobody cares about.

      This creates effectively a pick-your-Devil situation with these games. No good monetization, pick whatever feels least predatory for you

    • Duamerthrax@lemmy.world
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      11 months ago

      Larian is privately owned. They don’t have stockholders to appease with short term gains.

      • blazeknave@lemmy.world
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        11 months ago

        Incorrect. The shareholders are the private owners. They’re just not gambling douchebags trying to make themselves short term gains. :D

    • Lesrid@lemm.ee
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      11 months ago

      He’s a CEO of a relatively small company that is product focused. He has yet to grow and focus margins in any serious way.

  • beebarfbadger@lemmy.world
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    11 months ago

    Corporations want gamers to want mass subscriptions because they want to rent out their games forever instead of getting only a single payment for their product. And then they find flimsy excuses to push subscriptions for products that do not warrant subscriptions but are mutilated to squeeze some way of adding subscriptions into them. And then the corporations let games without subscriptions fail while pretending that subscription-based services are delivered because there’s demand and not because they don’t want to deliver finished products that don’t generate easy endless trickling revenue streams.

  • Mek@lemmy.world
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    11 months ago

    I mean, this is a very Captain Obvious take. The problem is; it won’t change and it’ll only get worse.

  • Sourav Satvaya@lemmy.world
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    11 months ago

    Ubisoft: Whatever, hold my subscription.

    I hope they don’t say gamers need to pay a subscription fee to keep their purchased games.

  • EmergMemeHologram@startrek.website
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    11 months ago

    Ironically I had to buy a subscription to Nvidia to play BG3 on Mac with my friends because they silently delayed the Mac release on release day for 3 months.

    I tried running it on Linux, game posting toolkit, and windows via parallels (another subscription, yay), and I could not fix the invisible textures.

    They’ve since launched the game fully but it was upsetting they reneged on their release without so much as a word multiple times.

    It’s a very good game now that it works for me.

    • Scipitie@lemmy.dbzer0.com
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      11 months ago

      Weil if that isn’t the consequences of your choices.

      Seriously I’m sorry for you individually that you were delayed that way - it reminds me of my fellow Linux gamers complaining about incompatibility though - while running Nvidia cards.

      Macs are amazing pieces of hardware - and the price one pays is that one has to accept that some devs don’t want to climb the wall into that walled garden.

      • EmergMemeHologram@startrek.website
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        11 months ago

        Weil if that isn’t the consequences of your choices.

        So it’s my fault that a studio with a good history, knowledge of the platform and has worked directly with Apple on their last game, with a working public beta running on my machine, decided to delay release without any announcement?

        Larian are generally great, BG3 is awesome, the release comms were shit.

        • Scipitie@lemmy.dbzer0.com
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          11 months ago

          Yes?

          Last time I checked working with and for apple platforms is a pain. A release delay after a public test as you described is a strong pointer in that direction - or do you claim that was done out of spite?

          Every (your currency) spent on apple supports this holier than you attitude.