Capcom is adding DRM to their old games, even singleplayer ones. This seems like an intentional move to prevent modding, but it also seems to decrease FPS and cause crashes. What the hell are they thinking?
This should be grounds for a refund if they are adding it post release.
The manager is thinking that they know better than programmers how things “should” be run, same as always.
It sounds more like they’ve consolidated build pipeline and this obfuscation is part of it.
Yeah what I was thinking, too. Someone stripped a bunch of long-deprecated old pipelines, but this is a nasty side-effect of it as the new pipelines all mandate that DRM being added.
Which is something that a manager decided to implement, and not allow the programmers proper time to do full testing before rolling it out?
Face it, there’s no way for managers to weasel out of the blame for this, b/c the buck has to stop somewhere.:-) We simply hold leaders to a higher standard than mere workers, especially if they pay themselves more every hour than a programmer makes in a month (I have not looked into what the pay gap is specifically for Capcom though, this is just programming in general).
I’m guessing this is still related to that time where a guy running a tournament had his nude Chun-Li mod on.
I always pirate Capcom. Fuck those dweebs.
Probably some outstanding service level agreement they walked into.
Look at all that good will. Capcom built up is now gone.
This ended up being entirely false. This post should either be edited or removed.
edit: while there have been users doing personal research into this matter that casts doubt on it, there is no proof backing up what i just said. going to leave it here with an edit. my apologies.
Got a citation?
lets see what i can find…
thats a reddit thread of someone posting their own results lemme see if i can find a more ‘verifiable’ source
seems i can’t! hey! so i retract my original statement. i would still cast doubt on this but i now have no actual legs to stand on, my apologies.