Now, gamers will want to play on Linux for the low latency on online games.
Most low latency use cases in games use UDP, not TCP.
Unless it’s a Java Minecraft server which I believe exclusively uses TCP still.
Yeah, that would make sense as opening TCP connections is not really viable for low latency, hahaha.
Opening the connections is one thing but resends and stream ordering can also cause issues since they might delay the latest information reaching the user space application even if the packet for them has actually arrived just because some earlier packet has not. There can also be issues with implementations waiting for enough data to be available before sending a packet.
Depends. There was that one F2P COD clone which used TCP and IIRC it did fine?
If your connection is stable, the latency will more or less be the same, but TCP will consume more bandwidth because of acknowledgement packets, making it harder to keep your connection stable.
On an unstable connection, TCP latency will skyrocket as it resends packets, while UDP will just drop those packets unless the game engine has its own way of resending them. Most engines have that, but they only do it for data that is marked as “important”. For example using an item is important, but the position of your character probably isn’t, because it’ll be updated on the next tick anyway.
Before that you have to download it. Well, using p2p mechanisms.
I always download my games before playing them. I don’t know what you mean here.
I think they mean peer to peer arrr
But is that related to my comment? I don’t understand why he’s talking about downloading games via P2P.
Arrrrr 😅😅😅
🤯
Unfortunately, many games where people care about that lower latency tend to be competitive with some kind of anti-cheat that doesn’t mesh with Linux.
Somebody please temper my expectations because this seems like an absolute game changer.
You’re not a cloud server that needs to run this many concurrent connections (probably)
No but my friend is cloud server with many concurrent connections and may want to hear the good news!
The test data on article is about server setup which is the right use case for this change.
Moreover the L3 cache on CPU is what makes significant difference, IMO.
If that is true, not sure how much improvement consumer-grade desktop will see, given that most consumer-grade CPU will not have that much L3 cache on chip.
This proves once and for all that Linux is the superior platform!
when was the last time you heard any such news for PC or MAC?
when was the last time you heard any such news for PC
A few seconds ago, when I read that the new Linux kernel contains TCP related performance improvements!
This has to be some sort of Dunning-Kruger effect right here…
Dunning-Kruger
This is more a case of tongue-in-cheek