• ⲇⲅⲇ@lemmy.ml
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    11 months ago

    Now, gamers will want to play on Linux for the low latency on online games.

      • ⲇⲅⲇ@lemmy.ml
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        11 months ago

        Yeah, that would make sense as opening TCP connections is not really viable for low latency, hahaha.

        • taladar@sh.itjust.works
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          11 months ago

          Opening the connections is one thing but resends and stream ordering can also cause issues since they might delay the latest information reaching the user space application even if the packet for them has actually arrived just because some earlier packet has not. There can also be issues with implementations waiting for enough data to be available before sending a packet.

        • Atemu@lemmy.ml
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          11 months ago

          Depends. There was that one F2P COD clone which used TCP and IIRC it did fine?

          • icydefiance@lemm.ee
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            11 months ago

            If your connection is stable, the latency will more or less be the same, but TCP will consume more bandwidth because of acknowledgement packets, making it harder to keep your connection stable.

            On an unstable connection, TCP latency will skyrocket as it resends packets, while UDP will just drop those packets unless the game engine has its own way of resending them. Most engines have that, but they only do it for data that is marked as “important”. For example using an item is important, but the position of your character probably isn’t, because it’ll be updated on the next tick anyway.

    • WMTYRO@lemmy.world
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      11 months ago

      Unfortunately, many games where people care about that lower latency tend to be competitive with some kind of anti-cheat that doesn’t mesh with Linux.

    • OsrsNeedsF2P@lemmy.mlOP
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      11 months ago

      You’re not a cloud server that needs to run this many concurrent connections (probably)

    • Karna@lemmy.ml
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      11 months ago

      The test data on article is about server setup which is the right use case for this change.

      Moreover the L3 cache on CPU is what makes significant difference, IMO.

      If that is true, not sure how much improvement consumer-grade desktop will see, given that most consumer-grade CPU will not have that much L3 cache on chip.

  • sighofannoyance@lemmy.world
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    11 months ago

    This proves once and for all that Linux is the superior platform!

    when was the last time you heard any such news for PC or MAC?