These laws will ban rewards for spending money within a game for the first time, ban rewards for buying consecutive microtransactions, and ban rewards for daily log-ins.

  • Stovetop@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    9
    ·
    edit-2
    1 year ago

    I haven’t had a look at the original text from China, but wondering how much they accounted for. Any of these rules could be easily circumvented if they didn’t account for multiple scenarios.

    Rewards for spending money within a game for the first time

    “We don’t have a reward for spending money for the first time, but everyone does have a digital coupon for $5 off of their first $10 purchase when they make an account.”

    Rewards for buying consecutive microtransactions

    “The players don’t get any extras when they buy more of our digital currency, but every gacha pull does make the next 5 pulls a bit cheaper.”

    Rewards for daily log-ins.

    “No, we’re not giving rewards for daily log-ins, but players can buy this bonus that adds a gift-giving NPC to the main town for 30 days, who will trade a small parcel of premium currency for a single gold coin once per day.”

    • yamanii@lemmy.world
      link
      fedilink
      English
      arrow-up
      19
      ·
      edit-2
      1 year ago

      I guess we just shouldn’t make any law about anything since people can go “well akshually” about it. /s

      • Stovetop@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        That’s not what I’m saying. I was just hoping this law has teeth, because companies who are greedy for money will always try to circumvent whatever new restrictions are sent their way.

        I’m thinking back to earlier policies set by China like the restrictions against showing undead/human remains in video games. World of Warcraft set up all these euphemistic workarounds to circumvent the law while realistically changing as little as possible, basically defeating the purpose of it.

        China outlawed loot boxes, but then season passes and gatcha models were implemented in short order to continue exploiting consumers. If the law doesn’t account for all sorts of scenarios that can be abused, it’s just going to be a game of cat and mouse.

        • Cosmic Cleric@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          World of Warcraft set up all these euphemistic workarounds to circumvent the law while realistically changing as little as possible, basically defeating the purpose of it.

          The only one I’m aware of is China’s cultural distaste for showing bones, so Blizzard had to hide the skeletal structure in the Undead player class. In other words, it wasn’t about the undead, it was only about showing bones.

          What else did they do?