Hey lemmy.world!, I wanted to explore what emotional, cinematic UX could look like in a modern game website using Death Stranding 2 as a case study.

While it’s a personal concept and not affiliated with Kojima Productions, the goal was to experiment with storytelling, ambient tension, and visual pacing in a hero section.

I’d love feedback from a UX perspective:

  • Does the flow feel immersive or overwhelming?

  • Are there elements you’d simplify or push further?

  • Does it reflect the emotional tone of the game itself?

Open to any critique, I’m always looking to improve through thoughtful discussion.

Thanks for taking a look!