• LegoBrickOnFire@lemmy.world
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    15 hours ago

    That’s fun because I was wanting to make my own civ-like game. I’ve been thinking about that a lot the last 3 days.

    Right now I am just at the “dream big” phase and I love it. I will probably abandon the idea after really working on it because I am a potato. Maybe I could work on that project tho.

    • Artisian@lemmy.worldOP
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      19 hours ago

      That sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)

      • Echo Dot@feddit.uk
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        18 hours ago

        Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.

        • Artisian@lemmy.worldOP
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          17 hours ago

          Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn’t very important. You just need to know what to change, and perhaps make sure you don’t change more.

          I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.

          • Echo Dot@feddit.uk
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            3 hours ago

            How would a novice programmer even know if the code that they’re writing isn’t breaking something else?

            I’ve tried getting AI to program really simple things, like converting street addresses into latitude and longitude coordinates, and the code it produces is just awful.

            It’s not ready at all for primetime yet, I really wish people would stop pushing it. It’ll get there I’m sure but it needs more time.

  • fossilesque@mander.xyz
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    2 days ago

    This game and Cities Skylines… I’ve banned myself from them lest I become a complete goblin.

  • Dicska@lemmy.world
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    2 days ago

    I was looking for the changes - I hope I found them at the right place:

    
    Resolves  - Fix ancient ruins not spawning as much as they should
    
    Maybe fix Android dev console - will require testing
    
    Fixed Happiness being found as a global stat
    
    Resolves  - trigger conditionals are a superset not global uniques
    
    "Unowned" capitalized for consistency, whoops
    
    Added "unowned" tileFilter for 
    
    
    
    By SomeTroglodyte:
    
    - Move parsing of localized numbers to UncivTextField 
    
    - Better Validation of Nation colors 
    
    - Avoid List.removeFirst() not being available on Android API 21..34 levels 
    
    - Minor Unique documentation improvements 
    
    - Fix doc writer escaping 
    
    
    By RobLoach:
    
    - When capturing settlers, fix finding the Worker units with conditionals 
    
    - Add ability to remove policies with ModOptions 
    

    EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?