Any games where a remaster could never stack up to the original.
Inspired by this post, asking the opposite, what games do you think are worthy of a remaster: https://lemmy.ml/post/6091201
I would have said dead space until the remake came out and blew me away. So if the devs really care about it no game is untouchable to me. You can always play the original.
I’d say the same thing about resident evil 2 and to an extent resident evil 3.
I think the re2+3 remakes are great games, but I don’t think they’re better than the originals. 3 especially felt really cut and dumbed down compared to it’s source. I think I put 40 hours into the original story, and beat the remake in about 6.
I agree that they are not better than the originals. I still prefer the tank controls.
Sometimes a simple port to modern systems with 60+ fps and widescreen/4K is all you need and in this case I say remaster everything good. There’s no excuse for a great game being permanently stuck on a Saturn or PS2.
Yeah fair enough, I wasn’t really considering ports to new systems when I asked the question. I was thinking more along the lines of, if they remastered something like SMW with more modern graphics or slightly different controls, it wouldn’t hold up to the original masterpiece. But then again flatscreens don’t display games designed for crt screens as well as they were initially intended. Maybe remakes would’ve been a better question!
Dishonored.
That game looks beautiful, even if compared to some of today’s AAA titles.
Updating it to Dishonored 2 level graphics would be nice though. Last time I played it I noticed some things looking dated now. But the art style is solid either way.
Phantasy Star Online. They’ve tried to release sequels over the years - Universe, PSO2 - and failed miserably at capturing what made Episodes 1 and 2 great. There’s no way they would be able to just update the graphics without trying to “improve” something in the gameplay, or changing the loot system, or adding MTX, and would just fuck it up again.
PSO is so good that even now, 23 years after it launched on Dreamcast, there’s still hundreds if not thousands of people like me that still play regularly. Whether that’s offline on their GameCube or online in Blue Burst on PC on a server like Ephinea.
PSO is such a gem from the Dreamcast / Gamecube days… There’s something about the whole experience that I can’t really explain or recommend to someone who didn’t grow up with it. For instance, tying your attacks to a certain rhythm would be a game design sin nowadays, unless it’s core to the entire concept (shout out to Chroma, what a fun alpha that was!). But it oozes early-00’s charm in every aspect. And that OST!
I still hop on to Ephinea at least once a month because there’s still a lot of stuff I’ve yet to achieve. I’ll find my Heaven Punisher yet 😤
I played some of the English fan patch of PSO2 back when all the US players were on the SEA server. I thought it was pretty good, but obviously vastly different from the original. Then a few months ago I got curious and looked up recent gameplay. There’s basically nothing that can tie it to the first one, and even on its own, it’s utterly hollow and soulless. Watched someone just float in the air for several minutes killing hundreds of weird enemies wave after wave. Where’s the fun in that? At least back in 2012-ish, PSE bursts brought some exciting moments. This video was just constant “action” with no ramp-up. Pure mobile gaming type garbage.
I’m sure nobody is down here after my ranting, but if you are, and you like games with a charming aesthetic and a slow-burn progression, definitely give PSO Blue Burst a try. It’s 100% free with 0 microtransactions, and it’s wholly run by fans. I don’t really interact with the rest of the community, but from the POV of a forum lurker, they’re all good people.
I don’t often get to gush (pun not intended) about one of my favorite games ever. Can you tell? 😁
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I just want great ports, like what iD Software has done with Doom and Quake. I don’t care about updated visuals as long as I can play my favorite games in 1080p with modern controls.
Get Zanondrum and the official Doom and Doom 2 WADs, slap Brutal Doom on top and enjoy.
I thought GZDoom was better for singleplayer? I prefer to use Crispy Doom though since I love vanilla but not MS-DOS era vanilla ;_;
Just my preference. Absolutely nothing wrong with GzDoom. :)
The Legend of Zelda: A Link to the Past.
Super Hexagon
You thinking that something can’t be improved on is not a good reason for it to not happen.
I remember over a decade ago when people were whining about a rumored Silent Hill 2 remake (long before Bloober Team even existed). The argument was as presented here: They shouldn’t do a remake because it can’t possibly be as good as the original.
You know what I have to say to that? A Silent Hill 2 remake would not erase the original from existence. So who cares? If the remake ends up sucking, go play the original. Simple as.
Funny enough, it’s an even more effective thing to do today in regards to Steam games. For example, it’s really sending a message about the state of Payday 3 when Payday 2 has several times higher 24 hour concurrent player peaks. It really makes it clear that people wanted more from the franchise and were simply unhappy with the newest product.
What you say it not always true though. Sometines the original game is killed in favour of the newer one
That’s almost never a thing with remakes. Counter-Strike 2 replacing Counter-Strike: Global Offensive is the one that would be most recent and is probably why you’re saying this. If not, you’re probably thinking of similar such soft relaunches after large updates (which arguably applies here, though the change is so substantial that they really shouldn’t have outright replaced CS:GO).
That’s a completely separate issue and should realistically have no bearing on whether or not remakes should be made. You should focus your anger at the true problem, which is that Games as a Service is fraud. Don’t let them entangle your feelings on this such that you accept things like a remake replacing an original game as not only normal, but also an inevitability.
For real, this. The remake was bad? Oh no, good thing the original is probably still very accessible over multiple platforms these days.
You ask me, the problem with remakes is that the industry isn’t focusing on games that aren’t as easily available and could genuinely benefit a lot from a facelift and some tweaks under the hood. Stuff like Parasite Eve, where the original media also feels sort of timely or relevant.
Dang man no need to go full gung ho misundstanding on what op is saying. It’s just theoretically speaking…chill the fuck out. I’ll go ahead and say Halo 3 for my answer.
Thanks!
Katamari Damacy
Hard disagree on this. The controls could be 1000% improved.
I know, because I’ve purchased the same 3 or so Katamari games each time they’re rereleased and am moderately disappointed each time that they control like blind elephants.
Wouldn’t the controls be a feature then? Like it’s supposed to be played with tank controls?
In the same vein that FPS games use WASD movement with mouse aiming instead of arrow keys or… other early control schemes, sure.
We’ve moved on to more ergonomic controls with custom keybinds for those who prefer something different. We get no choice with Katamari.
If we collectively decide that developers know best and that no changes to controls are reasonable or desired, then I’ll happily withdraw my request for an accessible Katamari game.
The users (specifically me) are just playing it wrong I guess.
Not at all, accessability is a good thing! Hope you’ll be able to play it comfortably one day
Best soundtrack ever.
Dead Cells.
They’re still making dead cells. And if they ever stop, a bundle with all the dlc would be welcome.
It would be a sad day if they ever stopped.
I’m definitely in the minority, but remasters in general aren’t my cup of tea. I’d generally rather play the thing as it was. If a game was noteworthy for some reason I’d like to see it in roughly its original historical context, especially if it’s noteworthy for what it did with the hardware at the time. Remaking it can really take away from that in my opinion.
I don’t always mind it, especially when it makes a game that’s hard to run on modern computers readily available and has options that are faithful to the original… and sometimes it’s just nice to have shiny new graphics (like with the Spyro remakes). Other games it just seems silly for… like Bioshock and Mass Effect aren’t that old and the remasters don’t seem that different, so why bother? I guess they come as a bundle, so that’s a win? And I guess these releases are also good for consoles, but they seem silly on PC.
I won’t yuck anybody’s yums, though. If you like remasters that’s great… I just don’t really see the point most of the time, but maybe it’s because I like seeing old graphics and seeing where we came from and stuff.
For the most part I agree with you but generally want controls remapped to match current conventions. A lot of PS2 games are hard to play because they were making button layouts up as they went and it interferes with my muscle memory!
Yes the control remapping can be a big deal for sure coughsystemshockcough
I never played Spyro growing up, so I don’t have the nostalgia boner for it, but my partner did. Watching them play it was infuriating. The difficulty in the first three games is based entirely on the controls being dogshit.
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Tetris?
Tetris Effect was pretty nice though
Dishonored.
That game looks beautiful, even if compared to some of today’s AAA titles.