Little bit of A, little bit of B. The sprites were also designed with CRT limitations in mind so they generally look better than they do on non-crt screens
The system could only display 400-something colors at a time. Once you reduce the number of colors that can be used, you lose gradients so one color doesn’t ease into another color. Due to this, art styles were typically different and used contrast to “pop” the characters and items visuals in game since being more realistic wasn’t an easy (or possible) option.
Now that we can have millions of colors, you can do whatever style you want.
A similar thing happened as polygon counts went up.
Question that might sound dumb.
Were they actually this vibrant back then or were they made more vibrant to make up for limitations of a CRT?
Little bit of A, little bit of B. The sprites were also designed with CRT limitations in mind so they generally look better than they do on non-crt screens
The system could only display 400-something colors at a time. Once you reduce the number of colors that can be used, you lose gradients so one color doesn’t ease into another color. Due to this, art styles were typically different and used contrast to “pop” the characters and items visuals in game since being more realistic wasn’t an easy (or possible) option.
Now that we can have millions of colors, you can do whatever style you want.
A similar thing happened as polygon counts went up.